A cloud of crimson vapor reeking of fresh blood hangs in the air, reaching out with lashing claws.
XP 800 DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex) OFFENSE
Speed fly 50 ft. (perfect) STATISTICS
Str --, Dex 19, Con 16, Int 7, Wis 13, Cha 10 SPECIAL ABILITIES
Blood Siphon (Ex)A vampiric mist drains blood with each melee touch attack dealing 1d3 points of Constitution damage. Every time a vampiric mist damages a creature in this way, it heals 1d8 hit points. Hit points healed in excess of its maximum are gained as temporary hit points, to a maximum amount equal to its Constitution score. These temporary hit points last for 1 hour. Blood Overdose (Su)When a vampiric mist gorges on blood to an extent that it gains temporary hit points, it moves much more quickly. It gains a +2 bonus to its Armor Class and on Reflex saves, and can take one additional move action each round. Misty Form (Ex)A vampiric mist’s body is composed of a semisolid red mist similar in consistency to thick foam. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. The creature can speak in a hissing voice. A vampiric mist cannot enter water or other fluids, and is treated as a creature two size categories smaller than its actual size (Tiny for most vampiric mists) for the purposes of how wind affects it. Sense Blood (Ex)A vampiric mist can immediately sense the presence of warm-blooded creatures in a 60-foot radius as if by scent. It can detect exposed blood within a mile. |