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Vampiric Mist

A cloud of crimson vapor reeking of fresh blood hangs in the air, reaching out with lashing claws.

Vampiric Mist CR 3

XP 800
NE Medium aberration (air, water)
Init +8; Senses darkvision 60 ft., sense blood; Perception +8

DEFENSE

AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 30 (4d8+12)
Fort +4, Ref +5, Will +5
Defensive Abilities amorphous; DR 5/magic
Weaknesses vulnerable to fire

OFFENSE

Speed fly 50 ft. (perfect)
Melee touch +7 (bleed and blood siphon)
Special Attacks bleed (1d6)

STATISTICS

Str --, Dex 19, Con 16, Int 7, Wis 13, Cha 10
Base Atk +3; CMB --; CMD --
Feats Improved Initiative, Weapon Finesse
Skills Fly +12, Perception +8, Stealth +11
Languages Aklo
SQ blood overdose, misty form

SPECIAL ABILITIES

Blood Siphon (Ex)

A vampiric mist drains blood with each melee touch attack dealing 1d3 points of Constitution damage. Every time a vampiric mist damages a creature in this way, it heals 1d8 hit points. Hit points healed in excess of its maximum are gained as temporary hit points, to a maximum amount equal to its Constitution score. These temporary hit points last for 1 hour.

Blood Overdose (Su)

When a vampiric mist gorges on blood to an extent that it gains temporary hit points, it moves much more quickly. It gains a +2 bonus to its Armor Class and on Reflex saves, and can take one additional move action each round.

Misty Form (Ex)

A vampiric mist’s body is composed of a semisolid red mist similar in consistency to thick foam. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. The creature can speak in a hissing voice. A vampiric mist cannot enter water or other fluids, and is treated as a creature two size categories smaller than its actual size (Tiny for most vampiric mists) for the purposes of how wind affects it.

Sense Blood (Ex)

A vampiric mist can immediately sense the presence of warm-blooded creatures in a 60-foot radius as if by scent. It can detect exposed blood within a mile.