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Trench Newt

This inky figure appears to be a giant newt with a crustaceous shell and lobster-like tail. It lurches forward on six strong, stubby legs, as the mess of tentacles jutting from its forelimbs creep toward you.
Trench Newt CR 5
XP 1,600
CE Large aberration (aquatic)

Init
+3; Senses darkvision 60 ft.; Perception +12

 DEFENSE

AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
hp
53 (7d8+21)
Fort
+5, Ref +3, Will +7
Defensive Abilities
form of shadows, thicket of tentacles; Resist acid 5, cold 5

Weaknesses
light confusion

 OFFENSE

Speed 30 ft., swim 60 ft.
Melee
bite +9 (1d8+5), 2 tentacles +7 (1d6+2 plus grab)

Special Attacks
breath weapon (30-foot cone, 4d6 acid damage, Reflex DC 16 for half, usable every 1d4 rounds), rake (2 tentacles +7, 1d6+2)
Spell-Like Abilities (CL 7th)
3/day—acid arrow, darkness
1/week—commune

 STATISTICS

Str 20, Dex 9, Con 16, Int 13, Wis 14, Cha 15
Base Atk +5; CMB +11 (+15 grapple); CMD 20
Feats
 
Improved Initiative, Lightning Reflexes, Multiattack
Skills
 
Knowledge (any one) +11, Perception +12, Stealth +12, Survival +12, Swim +23; Racial Modifiers +4 Stealth
Language
Aquan, Undercommon

 SPECIAL ABILITIES

Form of Shadows (Su)

The trench newt’s dark form is difficult to pick out except in the brightest light. In areas of normal light, attacks targeting the trench newt suffer a 20% miss chance. This increases to a 50% miss chance in areas of dim light (instead of the normal 20% miss chance).

Light Confusion (Ex)

Bright light overwhelms the trench newt’s senses, causing it to twitch irritably at best or lash out at the nearest creature at worst. While in an area of bright light the trench newt is confused.

Thicket of Tentacles (Ex)

The trench newt has numerous feeler tentacles that it extends into nearby squares, impeding the movement of its foes. Enemies of the trench newt treat its threatened area as difficult terrain.

Trench Newt Lore

Characters with ranks in Knowledge (dungeoneering or religion) can learn more about a trench newt. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)

DC Result
15 The creature that stands before you is a trench newt, a vile aquatic creature known for strangling its foes with its tentacles and for its ability to spray acid. This also reveals the trench newt's energy resistances.

20 Trench newts are extremely dangerous in areas of darkness, where they blend in seamlessly so as to become nearly invisible, but are susceptible to bright light, which causes them to become extremely agitated and confused.

Knowledge (religion)

DC Result
15 This is a trench newt, a creature whispered about for its corrupt connection to the divine after some ancient pact with a long-dead god of secrets.