This creature stands at least twice as tall as a normal human. A large central bull-like head is ringed by eight snake-like heads, each spitting and hissing. Its entire body is covered in thick, metallic scales of coppery-green.
XP 12,800 DEFENSE
AC 22, touch 8, flat-footed 22 +14 natural, –2 size) OFFENSE
Speed 40 ft. STATISTICS
Str 32, Dex 10, Con 28, Int 2, Wis 16, Cha 9 SPECIAL ABILITIESBreath Weapon (Su)A thessalgorgon can use its breath weapon once every 1d4+1 rounds to create a 60–foot cone of green gas. Those caught in the area of the gas can attempt a DC 23 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new DC 23 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the thessalgorgon’s breath weapon a second time while petrified. A creature exposed to the thessalgorgon’s breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based. Hydra Traits (Ex)Though a thessalmonster cannot be killed by severing all of its serpentine heads, doing so prevents them from attacking and can assist in slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and hit points equal to the thessalmonster’s HD. To sever a head, an opponent must inflict enough damage to reduce the head’s hit points to 0 or less. Severing a head deals damage to the thessalmonster’s body equal to the thessalmonsters’s current HD. A thessalmonster can’t attack with a severed head, but takes no other penalties. | Editor's Note
Base template: Thessalmonster (CR +3) |