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Telgrodradt

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This monster resembles a gigantic, writhing grub, its translucent flesh rippling disgustingly. It has four elongated tentacles and a toothy maw.

Telgrodradt CR 6

XP 2,400
NE Large aberration
Init +6; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 67 (9d8+27)
Fort +6, Ref +5, Will +7
Defensive Abilities negative energy affinity

OFFENSE

Speed 30 ft., burrow 10 ft.
Melee 2 claws +10 (1d6+4), bite +9 (1d8+4 plus disease)
Ranged negative energy ray +7 touch (3d6 negative energy)
Space 10 ft.; Reach 10 ft. (5 ft. with bite)
Special Attacks create thralls, disease, negative energy ray
Spell-Like Abilities (CL 9th; concentration +11)

At willcurse water, detect undead
3/daydarkness, death knell, inflict moderate wounds (DC 14)
1/dayanimate dead, desecrate, see invisibility, silence

STATISTICS

Str 18, Dex 15, Con 16, Int 9, Wis 13, Cha 14
Base Atk +6; CMB +11; CMD 23
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Power Attack, Weapon Focus (claw)
Skills Intimidate +8, Knowledge (religion) +8, Perception +10, Stealth +10
Languages Necril, Undercommon

SPECIAL ABILITIES

Create Thralls (Su)

Any creature that dies from the disease a telgrodradt transmits rises in 24 hours as if it were raised by animate dead (CL 9th). This ability can create only exoskeletons, skeletons, or zombies. This is determined by the amount of flesh left on the corpse and the corpse's creature type. While a telgrodradt has no natural ability to control these mindless undead, the undead created in this manner don't attack or otherwise intentionally harm the telgrodradt.

Disease (Su)

Bite—injury; save Fort DC 17; onset 1d3 days; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves.

Negative Energy Ray (Su)

A telgrodradt can fire a sickly purple beam of negative energy from its eyes at a single target within 60 feet. If the telgrodradt successfully hits, the target takes 3d6 points of negative energy damage.

This ray can also heal undead creatures. A telgrodradt can't target itself with this ability, but it can be healed by the negative energy rays of other telgrodradts.