This monster resembles a gigantic, writhing grub, its translucent flesh rippling disgustingly. It has four elongated tentacles and a toothy maw.
XP 2,400 DEFENSEAC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size) OFFENSESpeed 30 ft., burrow 10 ft.
At will—curse water, detect undead STATISTICSStr 18, Dex 15, Con 16, Int 9, Wis 13, Cha 14 SPECIAL ABILITIESCreate Thralls (Su)Any creature that dies from the disease a telgrodradt transmits rises in 24 hours as if it were raised by animate dead (CL 9th). This ability can create only exoskeletons, skeletons, or zombies. This is determined by the amount of flesh left on the corpse and the corpse's creature type. While a telgrodradt has no natural ability to control these mindless undead, the undead created in this manner don't attack or otherwise intentionally harm the telgrodradt. Disease (Su)Bite—injury; save Fort DC 17; onset 1d3 days; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves. Negative Energy Ray (Su)A telgrodradt can fire a sickly purple beam of negative energy from its eyes at a single target within 60 feet. If the telgrodradt successfully hits, the target takes 3d6 points of negative energy damage. This ray can also heal undead creatures. A telgrodradt can't target itself with this ability, but it can be healed by the negative energy rays of other telgrodradts. |