A cobra head rests on a humanoid torso that splits into dozens of snakes. One arm is a snake tail, while the other is two snake heads.
XP 19,200 DEFENSE AC 29, touch 11, flat-footed 27 (+2 Dex, +18 natural, –1 size) OFFENSE Speed 40 ft. STATISTICS Str 31, Dex 14, Con 22, Int 7, Wis 14, Cha 17 SPECIAL ABILITIES Poison (Ex)Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d4 Strength; cure 2 consecutive saves. Poison Cloud (Ex)Once per day as a swift action, a syricta can exhale a poisonous cloud from its nostrils in a 20-foot radius centered on it. Any creature within the cloud or entering it must immediately succeed at a DC 24 Fortitude save or be affected by the syricta's poison. The cloud dissipates at the beginning of the syricta's next turn. Serpentfolk Pawn (Ex)A syricta's immunity to mind-affecting effects doesn't apply against serpentfolk or any effects originating from a serpentfolk (for example, a mind fog cast by a serpentfolk would bypass the syricta's immunity to mind-affecting effects). Snake Overrun (Ex)The numerous snake heads and tails of a syricta's lower torso deal 6d6 points of bludgeoning, piercing, and slashing damage to creatures when it succeeds on an overrun combat maneuver against them. Creatures that take damage from a syricta's snake overrun are also subjected to the syricta's poison. |