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Sudoth

This vaguely humanoid creature has a head that resembles a large jelly fish. Extending down from its large head is a manlike torso and arms that again change into a long knot of feathery writhing tentacles which it uses as a means of propulsion beneath the waves. Its lower torso is a mass of writhing and twitching tentacles.

Sudoth CR 3

XP 800
N Medium aberration (aquatic)
Init +3; Senses all-around vision, darkvision 60 ft., watersense 60 ft.; Perception +12

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 26 (4d8+8)
Fort +3, Ref +4, Will +5
Defense DR 5/slashing or piercing
Weakness Water dependant

OFFENSE

Speed 5 ft., swim 30 ft.
Melee 2 slam +7 (1d6+4), spear +7 (1d8+4), tentacle +5 (1d8+2 plus paralysis)
Special Attacks paralysis (1d6 rounds, DC 14)

TACTICS

Hunters by nature, sudoth are often encountered while on a hunting excursion.

A common tactic is to grapple and paralyze a foe with its tail tentacles, and finish them off with stabs from their spear. Their tail tentacles excrete a paralytic substance.

STATISTICS

Str 18, Dex 16, Con 14, Int 11, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 20
Feats Multiattack, Swim-By Attack
Skills Perception +12, Stealth +10, Survival +8, Swim +19, Racial Modifiers +4 Perception

SPECIAL ABILITIES

Water Dependent (Ex)

A sudoth can survive out of the water for 1 hour per 2 points of Constitution and then begins suffocating.

Watersense (Ex)

A sudoth can automatically pinpoint anything in contact with the water within 60 feet.

Source
Tome of Horrors Complete
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