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Skin Stitcher

This gaunt skeletal humanoid has heavily scarred flesh randomly stitched together. Its eyes are sunken and burn with hatred.

Skin Stitcher CR 5

XP 1,600
CE Medium aberration
Init +2; Senses darkvision 60 ft., skin scent; Perception +11


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 45 (7d8+14)
Fort +4, Ref +4, Will +6


Speed 30 ft.
Melee spiked chain +9 (2d4+4/x3) or 2 claws +8 (1d4+3)
Special Attacks augmented critical, rage


Str 16, Dex 14, Con 14, Int 11, Wis 12, Cha 6
Base Atk +5; CMB +8; CMD 20
Feats Blind-Fight, Combat Reflexes, Power Attack, Weapon Focus (spiked chain)
Skills Climb +13, Intimidate +8, Perception +11, Stealth +12
Gear spiked chain


Augmented Critical (Ex)

If the skin stitcher scores a critical hit with a chain rake, it deals triple normal damage to an opponent.

Rage (Ex)

A skin stitcher that takes damage in combat has a 50% chance of flying into a berserk rage the following round, attacking its foe until either it or its opponent is dead. It gains +4 Strength and -4 AC while raging. The skin stitcher cannot end its rage voluntarily. Note that the skin stitcher does not drop its chains while raging.

Skin Scent (Ex)

The skin stitcher can detect any living creature that possesses natural skin to a distance of one-half mile. This includes all creature types, in most cases, except plants, elementals, oozes, constructs, vermin, and many undead (undead with flesh, such as zombies, can be detected by a skin stitcher, but skeletons cannot).