Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎Sinspawn‎ > ‎


This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.

Sinspawn (Wrath)
CR 2

XP 600
NE Medium aberration
+5; Senses darkvision 60 ft., sin-scent; Perception +7


AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
19 (3d8+6)
+3, Ref +2, Will +4
mind-affecting effects; SR 13


Speed 40 ft.
ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)


Str 13, Dex 13, Con 14, Int 10, Wis 13, Cha 12
Base Atk
+2; CMB +3; CMD 15
Dodge, Improved Initiative
Intimidate +7, Perception +7, Stealth +7, Survival +7
martial proficiency


Martial Proficiency (Ex)

Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Sin-Scent (Su)

Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.

Sinful Bite (Su)

A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.

Seven Types of Sinspawn

This entry represent a wrathspawn, the most common type of this creature. Each type possesses unique ability modifiers, which are listed after their name.

Envyspawn (+2 Str, –2 Cha): Short and thin, envyspawn often become rangers.

Gluttonspawn (+2 Con, –2 Dex): Obese yet hardy and strong, gluttonspawn often become fighters.

Greedspawn (+2 Dex, –2 Wis): Towering over 7 feet in height, greedspawn have gold-tinged veins and often become rogues.

Lustspawn (+4 Cha, –2 Con, –2 Wis): With perfectly formed bodies sitting in grotesque counterpoint to their Monstrous faces and claws, lustspawn often become sorcerers.

Pridespawn (+4 Int, –2 Wis, –2 Cha): Unique among sinspawn for their long manes of hair, pridespawn are near-skeletal in their gauntness. They often become wizards.

Slothspawn (+2 Wis, –2 Dex): Thick rolls of excess skin drape a slothspawn’s hunched frame. They often become clerics.

Wrathspawn: These sinspawn use the statistics given here. They often become barbarians.