This gaunt, near-skeletal humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands. It has a long mane of twisted hair.
XP 600 DEFENSE
AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural) OFFENSE
Speed 40 ft. STATISTICS
Str 13, Dex 13, Con 14, Int 14, Wis 11, Cha 10 SPECIAL ABILITIES
Martial Proficiency (Ex)
Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields). Sin-Scent (Su)
Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent. Sinful Bite (Su)
A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 11 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect. |