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Gluttonspawn

This obese, hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.

Sinspawn (Gluttony) CR 2

XP 600
NE Medium aberration
Init
+4; Senses darkvision 60 ft., sin-scent; Perception +7

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 dodge, +2 natural)
hp
22 (3d8+9)
Fort
+4, Ref +1, Will +4
Immune
mind-affecting effects; SR 13

OFFENSE

Speed 40 ft.
Melee
ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)

STATISTICS

Str 13, Dex 11, Con 16, Int 10, Wis 13, Cha 12
Base Atk
+2; CMB +3; CMD 14
Feats
Dodge, Improved Initiative
Skills
Intimidate +7, Perception +7, Stealth +6, Survival +7
Languages
Aklo
SQ
martial proficiency

SPECIAL ABILITIES

Martial Proficiency (Ex)

Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Sin-Scent (Su)

Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.

Sinful Bite (Su)

A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.