This worm-like monster has a hideous face of eyes and hooked jaws. It wields a wand and a sword in its twin tentacle tails.
XP 2,400 DEFENSE
AC 19, touch 14, flat-footed 14 (+4 armor, +5 Dex, +1 natural, –1 size) OFFENSE
Speed 30 ft. Constant—mage armor STATISTICS
Str 16, Dex 20, Con 17, Int 14, Wis 17, Cha 19 SPECIAL ABILITIES
Aura of Madness (Su)
Any sane being within 30 feet of a conscious seugathi must make a DC 20 Will save each round or become confused for 1 round. A creature that fails 5 saves in a row becomes permanently insane, as per the insanity spell. A seugathi can suppress or activate this aura as a free action. This is a mind-affecting effect. The save DC is Charisma-based. Confusion Command (Su)
As an immediate action, a seugathi can issue a telepathic command to a confused creature within 30 feet. This allows the seugathi to pick a result from the confusion behavior table, rather than the confused creature rolling randomly for its actions that round. Item Use (Ex)
A seugathi can utilize spell trigger devices as if it were a spellcaster of the appropriate class. As a free action by touch, it can identify all spell trigger properties an item has. Use Magic Device is a class skill for seugathis. Poison (Ex)
Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Wis and deafness; cure 2 consecutive saves. Deafness persists as long as the ability damage caused by the poison lasts. The save DC is Constitution-based. |