This insectile monster has four legs, a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.
XP 800 DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural) OFFENSE
Speed 40 ft., climb 10 ft. STATISTICS
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8 SPECIAL ABILITIESRust (Su)A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. Against creatures made of metal, a rust monster's antennae deal 3d6+5 points of damage. An attended object, any magic object, or a metal creature can attempt a DC 15 Reflex save to negate this effect. The save DC is Constitution-based. Scent Metals (Ex)This ability functions much the same as the scent ability, except that the range is 90 feet and the rust monster can only use it to sense metal objects (including creatures wearing or carrying metal objects). | Variants
3rd Party Publisher Options (NwP)
When captured by a monster trainer, rust monsters grant the trainer access to new spells. |