Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.
XP 400 DEFENSE
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size) OFFENSE
Speed 5 ft., swim 40 ft. STATISTICS
Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 13 SPECIAL ABILITIES
Death Frenzy (Su)When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex)A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex)
Claw—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. |