XP 3,200
N Large aberration Init +0; Senses darkvision 60 ft., scent; Perception +10 DEFENSE
AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)hp 102 (12d8+48) Fort +7, Ref +4, Will +8 DR 5/slashing or piercing; Immune disease OFFENSE
Speed 20 ft.Melee 2 tentacles +15 (1d8+6 plus grab), bite +15 (1d6+6 plus disease) Space 10 ft.; Reach 10 ft. (15 ft. with tentacle) Special Attacks constrict (tentacle, 1d8+6 plus disease)
Tactics STATISTICS
Str 22, Dex 10, Con 17, Int 5, Wis 6, Cha 6Base Atk +9; CMB +16 (+20 grapple); CMD 26 (28 vs. trip) Feats Ability Focus (disease), Iron Will, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (bite), Weapon Focus (tentacle) Skills Perception +10, Stealth +5 (+13 in lair); Racial Modifiers +8 Stealth in lair Languages Common SPECIAL ABILITIES
Disease (Ex)
Sewer madness: Bite or constrict—injury; save Fortitude DC 21; onset 1d3 days; frequency 1/day; effect 1d4 Dex damage , 1d4 Con damage, and 1d4 Wis damage; cure 2 consecutive saves. The save DC is Constitution-based and includes a +2 bonus from the Ability Focus feat. | Base Creature
Other Forms
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