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Orc, Mutant

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This mutated, eyeless, heavily scaled orc holds a crude club in one arm, but her other arm is withered and useless.

Mutant Orc CR 7

XP 3,200
Mutant orc barbarian 7
CE Medium aberration (augmented orc)
Init +1; Senses blindsense 30 ft.; Perception +0

DEFENSE

AC 16, touch 9, flat-footed 15 (+4 armor, +1 Dex, +3 natural, –2 rage)
hp 100 (7d12+49); fast healing 5
Fort +11, Ref +3, Will +4
Defensive Abilities ferocity, improved uncanny dodge, trap sense +2; DR 1/—; Immune gaze attacks, sight-based attacks, and visual effects

OFFENSE

Speed 40 ft.
Melee mwk club +18/+13 (1d6+13)
Special Attacks rage (20 rounds/day), rage powers (powerful blow +2, quick reflexes, scent)

BASE STATISTICS

When not raging, the barbarian's statistics are:

AC 18, touch 11, flat-footed 17; hp 86; Fort +9, Will +2;
Melee mwk club +16/+11 (1d6+10)
Str 24, Con 18; CMB +14; CMD 25; Skills Climb +17, Swim +17.

STATISTICS

Str 28, Dex 12, Con 22, Int 6, Wis 11, Cha 4
Base Atk +7; CMB +16; CMD 25
Feats Blind-Fight, Cleave, Power Attack, Toughness, Weapon Focus (club)
Skills Acrobatics +11 (+15 when jumping), Climb +19, Swim +19; Racial Modifiers +4 Acrobatics when jumping
Languages Common, Orc
SQ deformities (blind, useless arm), fast movement, mutations (armored, echolocation, fast healing), weapon familiarity