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Nightmare Ettercap

This strange humanoid looks like a gangly, distorted caricature of an ettercap, with spiderlike fingers and an enormous wicked grin.

Nightmare Ettercap CR 4

XP 1,200
NE Medium aberration
Init +9; Senses darkvision 120 ft., low-light vision; Perception +9
Aura fear (60 ft., DC 13), frightful presence (30 ft., DC 13)


AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 30 (4d8+12); regeneration 5 (good spells and weapons, silver)
Fort +6, Ref +6, Will +6
Defensive Abilities illusion resistance, protection from good; DR 5/good or silver


Speed 30 ft., climb 30 ft., fly 10 ft. (perfect)
Melee bite +5 (1d6+2 plus poison), 2 claws +5 (1d4+2)
Special Attacks night terrors (DC 13), poison, traps, web (+8 ranged, DC 15, 4 hp)
Spell-Like Abilities (CL 4th; concentration +5)

Constantprotection from good
3/daydetect thoughts (DC 13), dream (DC 16), nightmare (DC 16), suggestion (DC 14)
1/dayshadow walk


Str 14, Dex 21, Con 17, Int 8, Wis 15, Cha 12
Base Atk +3; CMB +5; CMD 20
Feats Great Fortitude, Improved Initiative
Skills Climb +14, Craft (trapmaking) +11, Fly +13, Intimidate +5, Perception +9, Stealth +15; Racial Modifiers +8 Craft (trapmaking), +4 Intimidate, +4 Stealth
Languages Common
SQ feign death (DC 13), spider empathy +7


Poison (Ex)

Bite—injury; save Fort DC 15; frequency 1/round for 10 rounds; effect 1d2 Dex; cure 2 consecutive saves. The save DC is Constitution-based.

Spider Empathy (Ex)

This ability functions as a druid's wild empathy, except that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts to them a modicum of implanted intelligence, allowing ettercaps to train giant spiders and use them as guardians.

Traps (Ex)

An ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time.