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Naga, Spirit

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Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.
Spirit Naga
CR 9
XP 6,400
CE Large aberration
Init +5; Senses darkvision 60 ft.; Perception +22
AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)
hp 95 (10d8+50)
Fort +8, Ref +10, Will +10
Speed 40 ft., swim 20 ft.
Melee bite +10 (2d6+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks charming gaze
Spells Known (CL 7th)
3rd (5/day)—displacement, fireball (DC 16)
2nd (7/day)—cat's grace, invisibility, summon swarm
1st (7/day)—charm person (DC 14), cure light wounds, divine favor, magic missile, shield of faith
0 (at will)—bleed (DC 13), daze (DC 13), detect magic, mage hand, open/close, ray of frost, read magic
Str 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17
Base Atk +7; CMB +12; CMD 27 (can't be tripped)
Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Stealthy
Skills Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22,Spellcraft +11, Stealth +15, Swim +12
Languages Abyssal, Common


Charming Gase (Su)

As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.


A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga.