XP 6,400 CE Large aberration Init +5; Senses darkvision 60 ft.; Perception +22 DEFENSE
AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)hp 95 (10d8+50) Fort +8, Ref +10, Will +10 OFFENSE
Speed 40 ft., swim 20 ft.Melee bite +10 (2d6+6 plus poison) Space 10 ft.; Reach 5 ft. Special Attacks charming gaze Spells Known (CL 7th) 3rd (5/day)—displacement, fireball (DC 16) 2nd (7/day)—cat's grace, invisibility, summon swarm 1st (7/day)—charm person (DC 14), cure light wounds, divine favor, magic missile, shield of faith 0 (at will)—bleed (DC 13), daze (DC 13), detect magic, mage hand, open/close, ray of frost, read magic STATISTICS
Str 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17Base Atk +7; CMB +12; CMD 27 (can't be tripped) Feats Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Stealthy Skills Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22,Spellcraft +11, Stealth +15, Swim +12 Languages Abyssal, Common SPECIAL ABILITIES
Charming Gase (Su)
As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.Poison (Ex)
Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save. |