Covered in a thick slime that constantly drips from its green scales, this serpentine creature has a humanoid head resembling that of an angry old man.
XP 6,400 DEFENSEAC 24, touch 14, flat-footed 19 (+4 Dex, +1 dodge, +10 natural, –1 size) OFFENSESpeed 40 ft., swim 20 ft.
3rd (4)—lightning bolt (DC 18), nauseating trail (DC 18) STATISTICSStr 18, Dex 19, Con 22, Int 14, Wis 19, Cha 19 SPECIAL ABILITIESOoze Master (Su)A slime naga can exert magical influence over oozes. A slime naga can use this ability on any creature of the ooze type within 100 feet. Nonintelligent oozes automatically succumb to the slime naga's control, but intelligent oozes can resist this effect with a successful DC 19 Will save. A slime naga can command an ooze under its control no matter what language (if any) the ooze speaks. Oozes do not attack or harm slime nagas, even if they are not under a slime naga's direct control. A slime naga can control any number of oozes, as long as its minions' total Hit Dice don't exceed twice its own Hit Dice (22 HD for most slime nagas). Intelligent oozes can attempt a new saving throw each day to resist this effect. This ability ignores the immunity to mind-affecting effects granted by the ooze type, but not immunity granted by other sources. The save DC is Charisma-based. Poison (Ex)Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. Spell CastingA slime naga casts spells as a 7th-level sorcerer. Spit (Ex)A slime naga can spit a glob of goo at enemies within 30 feet in order to entangle them. A slime naga must make a successful ranged touch attack to hit its opponent. Once struck, the target is entangled. An entangled target can break free from the sticky goo with a successful DC 15 Strength check made as a full-round action. Additionally, an affected target can break free by dealing 10 points of damage to the gooey substance with a slashing weapon as a full-round action. |