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Naga, Guardian

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A contemplative humanoid face framed by a cobra-like hood adorns the body of this long, brightly colored serpent.
Guardian Naga
CR 10
XP 9,600
LG Large aberration
Init +6; Senses darkvision 60 ft.; Perception +23
DEFENSE
AC 24, touch 15, flat-footed 18 (+6 Dex, +9 natural, –1 size)
hp 114 (12d8+60)
Fort +9, Ref +12, Will +12
OFFENSE
Speed 40 ft.
Melee bite +13 (2d6+7 plus poison)
Ranged spit +14 touch (poison)
Space 10 ft.; Reach 5 ft.
Spells Known (CL 9th)
STATISTICS
Str 21, Dex 23, Con 20, Int 16, Wis 19, Cha 18
Base Atk +9; CMB +15; CMD 31 (can't be tripped)
Feats Alertness, Blind-Fight, Combat Casting, Combat Expertise, Eschew MaterialsB, Improved Trip, Lightning Reflexes
Skills Bluff +16, Diplomacy +16, Knowledge (arcana) +18, Perception +23, Sense Motive +20, Spellcraft +18, Stealth +17
Languages Celestial, Common

SPECIAL ABILITIES

Poison (Ex)

Bite—injury or spit—contact; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Spells

A guardian naga casts spells as a 9th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a guardian naga.

Spit (Ex)

A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.