XP 9,600 LG Large aberration Init +6; Senses darkvision 60 ft.; Perception +23 DEFENSE
AC 24, touch 15, flat-footed 18 (+6 Dex, +9 natural, –1 size)hp 114 (12d8+60) Fort +9, Ref +12, Will +12 OFFENSE
Speed 40 ft.Melee bite +13 (2d6+7 plus poison) Ranged spit +14 touch (poison) Space 10 ft.; Reach 5 ft. Spells Known (CL 9th) 4th (5/day)—divine power, greater invisibility
3rd (7/day)—cure serious wounds, dispel magic, lightning bolt (DC 17) 2nd (7/day)—detect thoughts (DC 16), lesser restoration, see invisibility, scorching ray 1st (7/day)—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile 0 (at will)—daze (DC 14), detect magic, light, mage hand, open/close, ray of frost, read magic, stabilize STATISTICS
Str 21, Dex 23, Con 20, Int 16, Wis 19, Cha 18Base Atk +9; CMB +15; CMD 31 (can't be tripped) Feats Alertness, Blind-Fight, Combat Casting, Combat Expertise, Eschew MaterialsB, Improved Trip, Lightning Reflexes Skills Bluff +16, Diplomacy +16, Knowledge (arcana) +18, Perception +23, Sense Motive +20, Spellcraft +18, Stealth +17 Languages Celestial, Common SPECIAL ABILITIES
Poison (Ex)
Bite—injury or spit—contact; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.Spells
A guardian naga casts spells as a 9th-level sorcerer, and can cast
spells from the cleric list as well as those normally available to a
sorcerer. Cleric spells are considered arcane spells for a guardian
naga.Spit (Ex)
A guardian naga
can spit its venom up to 30 feet as a standard action. This is a ranged
touch attack with no range increment. Opponents hit by this attack must
make successful saves (see above) to avoid the effect. |