Spawning Canker

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Pale and bloodless, a brutally decapitated corpse lurches forth. Where a head should be instead lashes a forest of horrific, unnatural tentacles, whipping as though trying to simultaneously burrow deeper into and escape from its fleshy husk.

Spawning Canker CR 9

XP 6,400
CE Medium aberration
Init +6; Senses darkvision 60 ft.; Perception +15


AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 115 (10d8+70)
Fort +12, Ref +11, Will +9
Immune mind-affecting effects


Speed 40 ft.
Melee 2 slams +15 (1d6+8), tentacle +10 (1d8+4 plus grab)
Special Attacks constrict (1d8+4), feeding


Str 26, Dex 23, Con 24, Int 7, Wis 14, Cha 17
Base Atk +7; CMB +15; CMD 32
Feats Dodge, Great Fortitude, Lightning Reflexes, Mobility, Power Attack
Skills Perception +15, Stealth +19
Languages Aklo


Feeding (Ex)

Whenever a spawning canker deals damage to a sentient living creature with its constrict attack, it also deals 1d3 points of Charisma damage as it feeds off the victim’s vital essence. If a spawning canker drains 10 points of Charisma in 1 hour, the canker immediately spawns (see below).

Spawn (Ex)

When a spawning canker has drained enough life force, it bursts apart into 2d4+2 slugspawn. These worm-like terrors crawl into nearby shadows and lurk in wait for any potential hosts to come nearby. The spawning canker is destroyed when this occurs. There is a 1% chance that instead of turning into slugspawn, a spawning canker transforms into a dark young of Shub-Niggurath.