XP 1,200 N Medium aberration (shapechanger) Init +5; Senses darkvision 60 ft.; Perception +14 DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)hp 52 (7d8+21) Fort +5, Ref +5, Will +6 Immune acid OFFENSE
Speed 10 ft.Melee slam +10 (1d8+6 plus adhesive) Special Attacks constrict (slam, 1d8+6) STATISTICS
Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 SPECIAL ABILITIES
Adhesive (Ex)A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coatd mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based. Mimic Object (Ex)A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic. |
|