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Lurker Above

A black manta ray-like creature three times the size of a normal human flies toward you. Its body is black changing to gray on its inside or underbelly.

Lurker Above CR 7

XP 3,200
N Huge aberration
Init +5; Senses darkvision 60 ft., scent; Perception +12

DEFENSE

AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, -2 size)
hp 95 (10d8+40)
Fort +7, Ref +4, Will +9
Defensive Abilities amorphous; DR 10/slashing or piercing; Resist cold 10, fire 10
Weaknesses light sensitivity

OFFENSE

Speed 10 ft., climb 5 ft., fly 40 ft. (poor)
Melee slam +15 (3d8+15 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (3d6+15), smother

TACTICS

A lurker above waits for its prey, clinging to the ceiling, roof, or other such overhang. When prey passes beneath it, the lurker above drops from its hiding place and wraps itself around its prey.

STATISTICS

Str 30, Dex 12, Con 19, Int 2, Wis 15, Cha 9
Base Atk +7; CMB +19 (+23 grapple); CMD 31 (can't be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Skills Climb +23, Fly +1, Perception +12, Stealth +8 (+16 in rocky areas); Racial Modifiers +4 Stealth (+12 in rocky areas)

SPECIAL ABILITIES

Smother (Ex)

When a lurker above grapples a target, it forms an airtight seal around its prey. A grappled target cannot speak or cast spells with verbal components and must hold its breath.