A pulsating glyph animates into a quickly flowing script that changes form as it rewrites itself, before finally assembling into an arcane symbol that flares with untold magical power.
XP 25,600 NE Medium aberration Init +15; Senses blindsight 60 ft., tremorsense 60 ft.; Perception +27 DEFENSEAC 28, touch 28, flat-footed 16 (+6 deflection, +11 Dex, +1 dodge)hp 153 (18d8+72) Fort +10, Ref +17, Will +15 Defensive Abilities amorphous; Immune bleed, disease, magic, paralysis, poison, stunning Weaknesses vulnerable to sonic OFFENSESpeed 50 ft., climb 50 ft.Melee glyph touch +24 touch (3d8 electricity) Space 5 ft.; Reach 0 ft. Special Attacks symbols of power Spell-Like Abilities (CL 12th; concentration +17)
At will—arcane mark, illusory script (DC 18), telekinesis
(sustained force only, DC 20)
STATISTICSStr —, Dex 32, Con 18, Int 15, Wis 14, Cha 20Base Atk +13; CMB +13; CMD 41 (can’t be tripped) Feats Alertness, Combat Expertise, Deceitful, Dodge, Improved Initiative, Iron Will, Mobility, Skill Focus (Stealth), Spring Attack Skills Acrobatics +15, Bluff +15, Climb +12, Disguise +7, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (planes) +15, Knowledge (religion) +15, Perception +27, Sense Motive +19, Stealth +35 Languages truescript SQ camouflage, compression, two-dimensional SPECIAL ABILITIESCamouflage (Ex)A living rune is able to shift its coloration and form to blend into its surroundings. The creature automatically hits with its touch attack against any creature that fails to notice it and enters its square. Glyph Touch (Su)A living rune deals 3d8 points of electricity damage with a successful touch attack, and it uses its Dexterity modifier (instead of its Strength modifier) to resolve all touch attacks. Immunity to Magic (Ex)A living rune is immune to spells and
spell-like abilities that allow spell resistance. In addition,
certain other spells and effects function differently against
the creature as noted below.
Symbols of Power (Su)As a standard action, a living rune can
shift its form into a number of powerful symbols whose
effects can damage or incapacitate opponents. Each round
the living rune can choose a new effect, but a particular
symbol form can only be used once every 4 rounds. This
attack is resolved with a touch attack and the save DC is
Charisma-based.
Truescript (Su)A living rune can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language. Two-Dimensional (Ex)A living rune only exists in two dimensions, and has some qualities in common with incorporeal creatures. A living rune has no Strength score. It cannot move in three dimensions (such as jumping or flying), and can only navigate along solid surfaces such as floors, ceilings, and walls. It can only attack creatures by entering their squares and touching them directly. A living rune can crawl onto solid surfaces that can then themselves be moved (such as onto a tome via its telekinesis spell-like ability). It cannot fall or take falling damage, cannot make trip or grapple attacks, and cannot be tripped or grappled. It cannot take any physical action that would move or manipulate an opponent or the opponent’s equipment, has no weight, and does not set off traps that are triggered by weight. A living rune takes no damage from non-magical attacks and only takes half damage from magical weapons. |