This transparent jellyfish-like being occasionally flickers with a weird green inner light that steadily flashes on and off.
XP 12,800 DEFENSE
AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size) OFFENSE
Speed 5 ft., fly 30 ft. (average) STATISTICS
Str 24, Dex 12, Con 20, Int 10, Wis 12, Cha 10 SPECIAL ABILITIES
Death Throes (Ex)A Jubilex-touched marsh jelly deals 3d6 points of acid damage and 3d6 points of profane damage to anything within 10 feet when it is killed. A successful DC 22 Reflex save reduces the acid damage by half (but does not reduce the profane damage). Disorienting Glow (Ex)When a marsh jelly first takes damage, its body begins pulsating and flashing rapidly, emitting an eerie greenish glow. Creatures viewing a pulsating marsh jelly must succeed on a DC 22 Will save or be dazzled for 1d4 rounds. The save DC is Constitution-based. Poison (Ex)Tentacle--injury; save DC 22; frequency 1/ round for 4 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The save DC is Constitution-based. | Base Creature
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