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Hell Moth

This creature looks like a giant gray moth with spiraling bands of red and black on its body. It has large, thin, reddish-hued wings.

hell moth CR 6

XP 2,400
N(E) Large aberration (extraplanar)
Init +7; Senses darkvision 60 ft., scent; Perception +13


AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp 76 (9d8+27 plus 9)
Fort +6; Ref +6; Will +7
Resist fire 20


Spd 10 ft., fly 40 ft. (average)
Melee bite +10 (1d6+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks engulf, immolation


Str 21, Dex 16, Con 17, Int 6, Wis 12, Cha 10
Base Atk +6; CMB +12 (+16 with grapple); CMD 25
Feats Diehard, Endurance, Improved Initiative, Skill Focus (Perception), Toughness
Skills Fly +10, Perception +13, Stealth +8


Engulf (Ex)

If a hell moth grapples an opponent it can wrap a Medium or smaller creature in its wings and body and automatically deal bite damage in each round it maintains the grapple. Attacks that hit an engulfing hell moth deal half their damage to the monster and half to the trapped victim.

Immolation (Su)

A hell moth that has engulfed an opponent can detonate its body in a blast of hellish fire that deals 6d10 points of fire damage to itself and the engulfed opponent (no save). (Reduce the damage dealt to the hell moth by its fire resistance.) A hell moth can immolate itself once every 3 hours (providing it survives the immolation).

Creatures within 10 feet of the hell moth when it uses this ability must succeed on a DC 17 Reflex save or take 1d8 points of fire damage as clothes and combustibles ignite. The damage continues for another 1d4+4 rounds after the hell moth uses this ability or until the fire is extinguished. The save DC is Constitution-based.