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Grindylow

With a large head and numerous teeth, this unsightly creature resembles a goblin from the waist up and a greasy octopus below.

Grindylow CR 1/2

XP 200
CE Small aberration (aquatic)
Init
+2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp
5 (1d8+1)
Fort
+1, Ref +2, Will +2

OFFENSE

Speed 15 ft., swim 30 ft., jet 200 ft.
Melee
spear +2 (1d6+1/×3), bite –2 (1d3)
Ranged
spear +3 (1d6+1/×3)
Special attack
tangling tentacles

STATISTICS

Str 12, Dex 14, Con 13, Int 9, Wis 10, Cha 9
Base Atk
+0; CMB +0 (+4 trip); CMD 12 (18 vs. trip)
Feats
Weapon Finesse
Skills
Perception +4, Stealth +14, Swim +13; Racial Modifiers +4 Stealth, +8 Swim
Languages Aquan
SQ
amphibious

SPECIAL ABILITIES

Tangling Tentacles (Ex)

Although a grindylow can’t attack to cause damage with its six tentacles, these wriggling legs constantly writhe and reach out to tug at and trip adjacent foes. During the grindylow’s turn, it can make a single trip attack against any adjacent foe as a swift action. It gains a +4 racial bonus on trip attacks made with its tangling tentacles, and if it fails to trip a foe, that creature can’t attempt to trip the grindylow in retaliation.

3rd Party Publisher Options (NwP)

When captured by a monster trainer, grindylows grant the trainer access to new spells.