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Grick

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This pallid, slimy, worm-like creature is the size of a human, its mouth a sickening tangle of tentacles and hooked jaws.

Grick CR 3

XP 800
N Medium aberration
Init +2; Senses darkvision 60 ft., scent; Perception +12

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp
27 (5d8+5)
Fort
+2, Ref +3, Will +6
DR
10/magic

OFFENSE

Speed 30 ft., climb 20 ft.
Melee
bite +4 (1d4+1), 4 tentacles –1 (1d4)

STATISTICS

Str 12, Dex 14, Con 13, Int 3, Wis 14, Cha 5
Base Atk
+3; CMB +4; CMD 16 (can’t be tripped)
Feats
Combat Reflexes, Skill Focus (Perception), Stand Still
Skills
Climb +9, Perception +12, Stealth +6 (+14 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages
Aklo (cannot speak)


Variant

Jungle Gricks: These surface-adapted varieties of the underground grick are shades of green and lurk in the undergrowth of jungles or climb low-hanging branches to drop on unsuspecting prey. Their racial bonus on Stealth checks applies in forested terrain instead of rocky terrain. Jungle gricks are heartier creatures than their underground-dwelling kin—all jungle gricks possess the advanced creature simple template and gain Toughness as a bonus feat.