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Gohl

This creature appears as a floating blob of mottled black and gray flesh. From its central form sprouts six long tentacles and three snake-like heads, each head perched atop a thin, serpentine neck. Each head has a gaping maw lined with pointed fangs. Many smaller tentacles jut from its central form only to disappear back into its trunk just as quickly as they appeared.

Gohl (Hydra Cloud) CR 9

XP 6,400
CE Large aberration
Init +7; Senses darkvision 60 ft.; Perception +25

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 119 (14d8+56)
Fort +8; Ref +9; Will +12
Defensive Abilities all-around vision; DR 10/silver

OFFENSE

Speed fly 30 ft. (good)
Melee 3 bites +15 (1d4+5 plus 1d6 acid), 6 tentacles +12 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+5)

STATISTICS

Str 20, Dex 17, Con 19, Int 6, Wis 12, Cha 6
Base Atk +10; CMB +16 (+20 grapple); CMD 29 (can’t be tripped)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Skills Fly +9, Intimidate +10, Knowledge (dungeoneering) +5, Perception +25; Racial Modifiers +4 Perception
Languages Common (can’t speak)