XP 1,600
N Medium
aberration
Init
+3; Senses all-around vision, darkvision 60 ft.; Perception +12
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp
46 (4d8+28)
Fort
+8, Ref +4, Will +5
Defensive Abilities
amorphous; DR 5/bludgeoning; Immune critical hits, precision damage
OFFENSE
Speed 10 ft., swim 20 ft.
Melee
6 bites +7 (1d4 plus grab)
Special Attacks
blood drain, engulf (6d4 damage plus 2 Con damage, AC 13, hp 4), gibbering, ground manipulation, spittle (+6 ranged touch)
STATISTICS
Str 10, Dex 17, Con 24, Int 4, Wis 13, Cha 12
Base
Atk +3; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats
Weapon Finesse, Weapon Focus (bite)
Skills
Perception +12, Swim +8; Racial Modifiers +4 Perception
Language
Aklo
SPECIAL ABILITIES
All-Around Vision (Ex)
A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex)
A gibbering mouther's body is malleable and shapeless. It is immune to
precision damage (like sneak attacks) and critical hits, and can move
through an area as small as one-quarter its space without squeezing or
one-eighth its space when squeezing.
Blood Drain (Ex)
On a successful grapple check after grabbing, several of the creature's
mouths attach to its target. Each round it maintains its grapple, its
mouths automatically deal 1d4 points of bite damage and 1 point of
Constitution damage as it drains its victim's blood.
Engulf (Ex)
This ability functions as swallow whole, except for the following
changes. An engulfed creature is trapped in the gibbering mouther's
body, where several of its mouths continue to feed and drain blood. A
gibbering mouther can engulf only one foe of its size or smaller at a
time. If an engulfed creature cuts its way free (the mouther's damage
reduction still applies to those inside), the mouther simply flows
together again and can still use its engulf attack.
Gibbering (Su)
As a free action, a gibbering mouther can emit a cacophony of maddening
sound. All creatures other than gibbering mouthers within 60 feet must
succeed on a DC 13 Will save or be confused for 1 round. This is a
mind-affecting compulsion insanity effect. A creature that saves cannot
be affected by the same mouther's gibbering for 24 hours. The save DC
is Constitution-based.
Ground Manipulation (Su)
At will as a standard action, a gibbering mouther can cause stone and
earth under its body to grow soft and muddy. The ground remains muddy
for 1 minute after the mouther moves off of the location. A gibbering
mouther can move through these areas with ease, but other creatures
treat them as difficult terrain.
Spittle (Ex)
Each round as a free action, a gibbering mouther can emit a stream of
acidic spittle at one target within 30 feet. On a successful attack,
the target is blinded for 1d4 rounds unless he succeeds on a DC 18
Fortitude save. The save DC is Constitution-based.