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Fungal Crawler

This giant fanged cricket is caked in pungent fungal growths and topped with a mushroom-like cap.

Fungal Crawler
CR 3

XP 800
N Small aberration
Init +9; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp
26 (4d8+8)
Fort
+3, Ref +6, Will +5
Defensive Abilities
plant defenses; Immune mind-affecting effects, paralysis, poison, polymorph effects, sleep, stunning

OFFENSE

Speed 20 ft., climb 40 ft.
Melee
bite +6 (1d6+2 plus poison), 2 claws +6 (1d4+2)
Special Attacks
leap

STATISTICS

Str 14, Dex 20, Con 15, Int 2, Wis 13, Cha 7
Base Atk
+3; CMB +4; CMD 19 (27 vs. trip)
Feats
Improved Initiative, Step Up
Skills
Acrobatics +10 (+14 jump), Climb +10, Perception +6; Racial Modifiers +8 Climb, +14* on Acrobatics checks made to jump

SPECIAL ABILITIES

Leap (Ex)

A fungal crawler can perform a special kind of pounce attack by jumping into combat. When a fungal crawler charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but it cannot make a bite attack.

Plant Defenses (Ex)

A fungal crawler is part plant and shares many of the immunities that plant creatures possess. A fungal crawler is immune to mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning.

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str and 1d2 Con; cure 1 save. The save DC is Constitution-based.


* Editor's Note

The racial modifier to jump is likely in error. This number is likely supposed to be +8, as reflected in the skill listing. No modifications to the stat block are necessary.