Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎

Froghemoth (3pp)

This gigantic creature resembles a giant frog with 4 large tentacles in place of its front legs. A single eyestalk juts from the top of its head. Its underbelly is yellow, its body is green, and its tentacles and legs are mottled green.

Froghemoth CR 13

XP 25,600
N Huge aberration
Init +5; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16


AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, -2 size)
hp 184 (16d8+112)
Fort +12; Ref +8; Will +11
Immune electricity (partial); Resist fire 10
Weaknesses slowed by electricity


Speed 20 ft., swim 30 ft.
Melee bite +20 (2d6+10/19-20), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d6+10), swallow whole (3d6+10 damage, AC 19, hp 18)


Str 30, Dex 13, Con 24, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +24 (+28 grapple); CMD 35
Feats Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +18; Racial Modifiers +8 Perception, +8 Stealth in marshes


A froghemoth attacks using its tentacles and tongue to grab opponents. Grabbed opponents are shoved into the froghemoth’s mouth.


All-Around Vision (Ex)

A froghemoth’s stalked eyes allow it to see in all directions at once. It cannot be flanked.

Slowed by Electricity (Ex)

Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1 round.