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Fogwarden

This creature resembles a humanoid formed of fog and mist. The only discernible facial feature is its icy blue eyes.

Fogwarden CR 5

XP 1600
NE Medium aberration
Init +3; Senses darkvision 60 ft.; Perception +7
Aura fear (30 ft., DC 14)

DEFENSE

AC 16, touch 16, flat-footed 12 (+2 deflection, +3 Dex, +1 dodge)
hp 22 (4d8+4)
Fort +2; Ref +4; Will +4
Defensive Abilities electricity discharge (DC 13, 3d6 electricity); DR 10/magic; Immune cold, combat maneuvers, electricity, poison
Weakness vulnerability to sunlight

OFFENSE

Speed fly 40 ft. (good)
Special Attacks animate dead, lightning bolt (30 ft. line, DC 16, 3d6 electricity, useable every other round)
Spell-like Abilities (CL 4th):

At-will-animate dead

STATISTICS

Str 11, Dex 16, Con 12, Int 12, Wis 11, Cha 14
Base Atk +3; CMB -; CMD -
Feats Ability Focus (lightning bolt), Dodge
Skills Fly +14, Intimidate +9, Perception +7, Sense Motive +4, Stealth +10 (+14 to move silently, +22 to hide in fog or mist); Racial Modifiers +4 to Stealth to move silently, +12 to Stealth to hide in fog or mist
Languages Auran, Common
SQ gaseous form

SPECIAL ABILITIES

Animate Dead (Su)

The electrical aura of the fogwarden can animate dead creatures within 20 feet. This is otherwise identical to an animate dead (caster level 4th). The animated creatures resemble zombies (and use their stats) and are under the control of the fogwarden that animated them. They are not undead however, and cannot be turned or rebuked. If the fogwarden is slain or moves more than 20 feet from a zombie, the animated creature collapses dead and cannot be animated again.

Electricity Discharge (Su)

Electricity constantly plays across a fogwarden’s form. Any metal object (including metal weapons) that contacts a fogwarden’s body takes 3d6 points of electricity damage. Magic items receive a DC 13 Reflex saving throw to reduce the damage by half. Nonmagical items and objects receive no save and automatically take full damage. A creature holding the object or weapon at the time of contact takes 3d6 points of electricity damage as well (DC 13 Reflex save for half).

Gaseous Form (Ex)

The fogwarden’s natural form is that of fog or mist. This ability is similar to the gaseous form spell (caster level 8th), except that a fogwarden does not lose its supernatural abilities or its lightning bolt ability, and has a fly speed of 40 feet. It is immune to and cannot perform combat maneuvers.

Vulnerability to Sunlight (Ex)

Fogwardens shun sunlight. A fogwarden exposed to sunlight is staggered for as long as it remains in the sunlight, and is destroyed utterly after 1 hour of exposure if it cannot escape.

Source
Tome of Horrors Complete
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