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Fleshwarp, Ghonhatine

Even hunched and creeping upon all fours, this reptilian behemoth towers over its prey, its protruding teeth snapping wildly.

Ghonhatine CR 10

XP 9,600
CE Large aberration
Init –2; Senses darkvision 60 ft., scent; Perception +9
Aura powerful stench (10 ft., DC 24, 1d4 rounds)


AC 24, touch 7, flat-footed 24 (–2 Dex, +17 natural, –1 size)
hp 162 (12d8+108)
Fort +13, Ref +2, Will +6
Immune acid, critical hits, disease, poison


Speed 40 ft.
Melee 2 claws +16 (1d6+8), bite +16 (2d6+8), tail slap +14 (1d8+4)
Ranged regurgitate +6 (2d6 acid plus filth fever)
Space 10 ft.; Reach 10 ft. (15 ft. with tail)
Special Attacks feed, filth fever


Str 27, Dex 7, Con 28, Int 4, Wis 7, Cha 8
Base Atk +9; CMB +18 (+20 bull rush); CMD 26 (28 vs. bull rush)
Feats Awesome Blow, Cleave, Improved Bull Rush, Multiattack, Power Attack, Vital Strike
Skills Climb +12, Perception +9, Stealth +0 (+4 when underground); Racial Modifiers +4 Stealth when underground
Languages Draconic


Feed (Su)

By spending a full-round action devouring the body of a dead or unconscious creature, a ghonhatine gains 1d8+9 temporary hit points and a +2 bonus on attack and damage rolls for 1 minute. The bonus to hit points is Constitution-based.

Filth Fever (Ex)

Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Powerful Stench (Ex)

An enraged ghonhatine secretes a tarry, musk-like chemical. Any living, non-ghonhatine creature within 10 feet must succeed at a DC 24 Fortitude save or be nauseated as long as it remains within the affected area and for 1d4 rounds afterward. A creature that saves is sickened as long as it remains in the area, and can't be affected again by the same ghonhatine's stench for 24 hours. This is a poison effect. The save DC is Constitution-based.

Regurgitate (Ex)

A ghonhatine can expel the contents of its stomach as a ranged attack with a splash weapon that has a range increment of 20 feet. It deals 2d6 acid damage to the target and splashes all adjacent creatures. In addition to taking damage, a target directly hit by a ghonhatine's regurgitation must make two DC 24 Fortitude saves, the first to resist contracting filth fever, and the second to avoid being nauseated for 1 minute. A nauseated creature can end its nausea early by dousing itself in a gallon of water. All creatures adjacent to the target must make DC 24 Fortitude saves to avoid being sickened for 1 minute. Once a ghonhatine uses this ability it can't use it again until it feeds. The save DCs are Constitution-based.