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Fachen

This half-bodied monstrosity with an overly wide mouth and stringy hair hops about on a single leg, balancing in defiance of its awkward physical form. A single arm—centered on the creature's torso and formed of tightly corded muscle—and single eye round out the being's features.

Fachen CR 5

XP 1,600
NE Medium aberration
Init +1; Senses darkvision 60 ft.; Perception +9
Aura fear (30 ft., DC 15)

DEFENSE

AC 18, touch 14, flat-footed 14 (+1 Dex, +3 dodge, +4 natural)
hp 45 (7d8+14)
Fort +4, Ref +3, Will +8

OFFENSE

Speed 30 ft.
Melee battleaxe +10 (1d8+5/×3), bite +5 (1d6+2)

STATISTICS

Str 20, Dex 13, Con 15, Int 6, Wis 12, Cha 15
Base Atk +5; CMB +10; CMD 24 (28 vs. trip)
Feats Acrobatic, Cleave, Iron Will, Power Attack
Skills Acrobatics +13, Perception +9, Stealth +6
Languages Common
SQ incredible balance

SPECIAL ABILITIES

Fear (Su)

Each creature within a 30-foot radius that sees a fachen must succeed at a DC 15 Will save or be paralyzed by fear for 1d4 rounds. A creature that successfully saves is not subject to the same fachen's fear aura for 24 hours. This is a paralysis effect and a mind-affecting fear effect. The save DC is Charisma-based.

Incredible Balance (Ex)

Despite its strange anatomy, a fachen is adept at keeping itself upright and out of danger. A fachen gains a +3 dodge bonus to AC and a +4 racial bonus to its CMD against trip combat maneuvers.