Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎

Emkrah

Lashing furiously, this semi-gelatinous abomination surges forward upon a wave of tentacular legs. These artery-like legs know into a single stalk capped by a bulbous, fleshy head dominated by a huge mouth and a yawning, empty eyesocket. The thing's disgusting trunk and head float within a transparent body of vein-riddled ooze, like a gigantic jellyfish.

Emkrah CR 9

XP 6,400
CE Large aberration
Init +7; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 23, touch 13, flat-footed 19 (+3 Dex, +10 natural, +1 dodge, -1 size)
hp 126 (12d8+72)
Fort +12, Ref +7, Will +11
Defensive Abilities acidic; Immune acid, cold, critical hits, flanking

OFFENSE

Speed 30 ft.
Melee bite +15 (1d8+7 plus 1d8 acid) and 4 tentacle slams +13 (1d6+3 plus grab)
Ranged acid spittle +11 touch (1d8 acid)
Space 10 ft.; Reach 10 ft.
Special Attacks acid spittle, doom gaze, swallow whole (8 acid damage, AC 19, 12 hp)

STATISTICS

Str 25, Dex 17, Con 22, Int 8, Wis 17, Cha 18
Base Atk +9; CMB +17 (+21 to grapple); CMD 30
Feats Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Mobility, Multiattack
Skills Climb +22, Perception +18, Swim +22
Languages none
SQ amorphous

SPECIAL ABILITIES

Acid Spittle (Ex)

An emkrah can spit a glob of its highly corrosive goo up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Creatures struck by this acid spittle take 1d8 points of acid damage.

Acidic (Ex)

An emkrah's body is little more than a shell of gelatinous digestive acid that dissolves organic material quickly. Any fleshy, living creature that attacks an emkrah with a natural weapon or an unarmed strike, or attempts to grapple a emkrah, takes 1d8 points of acid damage.

Amorphous (Ex)

An emkrah is not subject to critical hits. It cannot be flanked.

Doom Gaze (Su)

Deals 1d6 points of damage, 30 feet, Will DC 20 negates. If an emkrah actively uses its gaze upon a creature, it deals 1d8 points of damage. Evil creatures gain a +2 bonus on their saves versus an emkrah's doom gaze. The save DC is Charisma-based.

Swallow Whole (Ex)

An emkrah doesn't actually "swallow" the opponent--it engulfs it within its gelatinous form--but the effect is essentially the same. An emkrah can continue to bite a creature that has been swallowed whole, and it retains its full natural armor bonus against the swallowed creature.