Aura aura of hunger (30 ft., DC 15)
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 Dex, +2 armor, +1 natural)
hp 31 (4d8+12)
Fort +3, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee 2 claws +6 (1d6+1 plus ecstasy toxin plus grab)
Special Attacks feeding grapple
STATISTICS
Str 12, Dex 17, Con 14, Int 13, Wis 12, Cha 17
Base Atk +3; CMB +4 (+8 grapple); CMD 17
Feats Toughness, Weapon Finesse
Skills Acrobatics +11, Bluff +10, Escape Artist +11, Perception +10, Stealth +11
Language Common, Undercommon
SPECIAL ABILITIES
Aura of Hunger (Su)
An ecstasy feeder feels a constant vicious hunger so strong that it fills the minds of those around the feeder as well. All living creatures within a 30-foot radius feel intense, unnatural hunger; those that fail a Will save (DC 15) spend a move action on their turn gnawing on their own flesh to sate this hunger, dealing 1 point of Con damage to themselves. A new saving throw may be made at the beginning of each round for as long as the creature remains in the aura. The save DC is Charisma-based. Ecstasy feeders are immune to the effects of other ecstasy feeders' auras. An ecstasy feeder can spend a swift action to suppress its aura of hunger for 1 round.
Ecstasy Toxin (Ex)
Claw—injury; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d2 Cha, cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus. This toxic causes waves of intense pleasure to radiate from the wound. While a creature is suffering from Cha damage from this poison, it also suffers a –2 penalty to AC and CMD against the ecstasy feeder as it unconsciously lets its guard down. Those who succumb to the poison feel no pain from the feeder's claws, and thus a target who is not hostile toward the feeder may not realize it is under attack.
Feeding Grapple (Ex)
On a successful grapple check against a living creature, the ecstasy feeder deals 1 Con damage to its target.