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Dust Digger

A tremendous starfish-like creature emerges from the sand, its five long arms surrounding a circular toothy maw.

Dust Digger CR 4

XP 1,200
N Large aberration
Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5


AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 42 (5d8+20)
Fort +5, Ref +1, Will +4


Speed 10 ft., burrow 20 ft.
Melee bite +5 (1d8+3 plus grab), 5 tentacles +3 (1d4+1 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks sinkhole, swallow whole (2d8+4 bludgeoning, AC 13, 4 hp)


Str 17, Dex 11, Con 18, Int 2, Wis 11, Cha 10
Base Atk +3; CMB +7; CMD 17
Feats Improved Initiative, Multiattack, Skill Focus (Stealth)
Skills Perception +5, Stealth +5 (+13 in ambush); Racial Modifiers +8 Stealth in ambush


Sinkhole (Ex)

A dust digger can burrow into sand, loose soil, or dirt to lie in ambush just under the surface. When it feels (via tremorsense) prey walk into a square it threatens, it can deflate its body as an immediate action, causing the sand and other loose soil above to shift and slide. All creatures who were standing in the dust digger’s reach must make a DC 15 Reflex save or become entangled as long as they remain in the dust digger’s reach. All creatures who were standing at least partially in the dust digger’s actual space must make a DC 15 Reflex save or become entangled and fall prone—if such a creature makes this save, it immediately moves to the closest adjacent unoccupied square. If this results in more than a 5-foot move, the creature moves that distance and then falls prone. The save DC is Strength-based.