Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎

Drider


Drider CR 7

XP 3,200
CE Large aberration
Init +2; Senses darkvision 120 ft., detect good, detect law, detect magic; Perception +15

 DEFENSE

AC 20, touch 12, flat-footed 17; (+2 Dex, +1 dodge, +8 natural, –1 size)
hp 76 (9d8+36)
Fort +7, Ref +5, Will +9
Immune sleep; SR 18

 OFFENSE

Speed 30 ft., climb 20 ft.
Melee mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
Ranged mwk composite longbow +8/+3 (1d8+2/×3)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+7 ranged, DC 18, hp 9)
Spell-Like Abilities (CL 9th)
    Constant—
detect good, detect law, detect magic
    At will—dancing lights, darkness, faerie fire
    1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)

Sorcerer Spells Known (CL 6th)
    3rd (4/day)—
lightning bolt (DC 16)
    2nd (6/day)—
invisibility, web (DC 15)
    1st (7/day)—
mage armor, magic missile, ray of enfeeblement (DC 14), silent image (DC 14)
    0 (at will)—
bleed (DC 13), daze (DC 13), ghost sound, mage hand, ray of frost, read magic, resistance

 STATISTICS

Str 15, Dex 15, Con 18, Int 15, Wis 16, Cha 16
Base Atk +6; CMB +9; CMD 21 (33 vs. trip)
Feats Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)
Skills Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14; Racial Modifiers +4 Stealth
Languages Common, Elven, Undercommon
SQ undersized weapons

 SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

Spells

A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.

Undersized Weapons (Ex)

Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).

Lore

Characters with ranks in Knowledge (Dungeoneerning) can learn more about a drider. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (name)

DC Result
DC 17 This arachnoid creature is a drider. This result reveals all aberration traits.
DC 22 Driders have a weak bite attack that can poison creatures, but they also wield manufactured weapons in combat.
DC 27 Driders are resistant to magic and possess several innate magical abilities, such as darkness and suggestion. In addition, they can cast spells as clerics, wizards, or sorcerers.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Authors: Eric Cagle, "Dracomortis", John W. Mangrum, "Evandar_TAybara"