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This hideous creature looks like a cross between a giant spider and dragon or hydra. Where its head should be, two long serpentine necks sprout from its body. Its head and neck are scaled gray, and its spidery torso and eight knobbed legs are covered in short, coarse fur.

Draconid CR 9

XP 6,400
N(E) Huge aberration
Init +6; Senses darkvision 60 ft.; Perception +23


AC 23, touch 10, flat-footed 21 (+2 Dex, +13 natural, –2 size)
hp 142 (15d8+60 plus 15)
Fort +9; Ref +7; Will +11
DR 10/magic; Resist fire 5


Speed 40 ft., climb 20 ft.
Melee 2 bites +17 (2d6+7 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon (30-ft. line, 3d6 fire damage, Reflex DC 21 for half, usable every 1d4 rounds per head), web (+13 ranged, DC 23, 15 hp)


A draconid usually waits in its web until prey passes underneath or nearby. It then shoots a web, releases its breath weapon and moves into melee. Once engaged, the draconid bites with one head and breathes fire with the other. One favorite tactic is to slow larger foes with its webs while it snatches up smaller targets in its jaws and crush them, bathing them in fire, and hurling them away if they prove too troublesome.


Str 24, Dex 14, Con 19, Int 6, Wis 14, Cha 11
Base Atk +11; CMB +20; CMD 32 (+44 vs. trip)
Feats Ability Focus (poison), Ability Focus (web), Alertness, Improved Initiative, Power Attack, Snatch, Toughness, Weapon Focus (bite)
Skills Climb +20, Perception +23, Sense Motive +20
Languages Aklo, Undercommon


Poison (Ex)

Bite—injury; save Fort DC 23, frequency 1/round for 6 rounds, effect 1d2 Dex damage, cure 2 consecutive saves.