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Dossenus

This small creature looks like a lumpy head with crab legs and a giant mouth filled with stone teeth.

Dossenus CR 1

XP 400
N Small aberration
Init +0; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 13 (2d8+4)
Fort +2, Ref +0, Will +3; +4 vs. poison
Weaknesses hydrophobia, light blindness

OFFENSE

Speed 30 ft., burrow 30 ft., climb 30 ft.
Melee bite +4 (1d6+3/19–20)
Special Attacks devastating maw, sneak attack +1d6, swarming

STATISTICS

Str 12, Dex 11, Con 14, Int 3, Wis 10, Cha 5
Base Atk +1; CMB +1; CMD 11 (15 vs. trip)
Feats Improved CriticalB (bite), Weapon Focus (bite), Weapon SpecializationB (bite)
Skills Climb +17, Perception +5; Racial Modifiers +8 Climb
Languages Aklo

SPECIAL ABILITIES

Burrow (Ex)

A dossenus can burrow through stone (or weaker materials such as wood) as easily as dirt.

Devastating Maw (Ex)

A dossenus' bite attack counts as adamantine for the purposes of overcoming DR and bypassing hardness.

Hydrophobia (Ex)

A dossenus cannot swim and always fails Swim checks. If a dossenus becomes completely submerged in water, it must succeed at a DC 15 Will save on its turn each round or be paralyzed with fear until it is no longer submerged.

Swarming (Ex)

Dossenuses are brutally efficient at swarming foes and often skitter atop one another in their haste to overwhelm and devour prey. Up to two dossenuses can share the same square at the same time. If two dossenuses sharing the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.