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Delver (3pp)

This huge slug-like creature has two enormous paddles for arms which end in a row of black claws, a single multifaceted eye at the front of its torso seems to takes in the world around it dispassionately.

Delver CR 9
XP 6,400
N Huge Aberration
Init +5 Senses darkvision 60 ft., tremorsense 60 ft.; Perception +20

AC 24 touch 9, flat-footed 23 (+1 Dex, +15 natural, -2 size)
hp 157 (15d8+75)
Fort +10, Ref +6, Will +11
Immune Acid

Speed 30 ft., Burrow 10 ft.
Melee 2 slams +17 (1d6+8 plus 2d6 acid)
Space 15 ft. Reach 10 ft.
Special Attacks corrosive Slime

Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12
Base Atk +11 CMB +21 CMD 32
Feats Alertness, Blind-Fight, Cleave, Improved Sunder, Great Fortitude, Improved Initiative, Power Attack, Toughness
Skills  +19 Intimidate, +20 Knowledge (Dungeoneering), +20 Knowledge (Nature),+20 Perception, +8 Stealth, +20 Survival (+22 underground), +8 Swim
SQ Stone Shape


Corrosive Slime (Ex)

A delver produces a mucus-like slime that contains a highly corrosive substance. The slime is particularly effective against stone. A delver’s mere touch deals 2d6 points of acid damage to organic creatures or objects. Against metallic creatures or objects, a delver’s slime deals 4d8 points of damage, and against stony creatures (including Earth Elementals) or objects it deals 8d10 points of damage. A slam attack by a delver leaves a patch of slime that deals 2d6 points of damage on contact and another 2d6 points of damage in each of the next 2 rounds. A large quantity (at least a quart) of Water or weak acid, such as vinegar, washes off the slime. An opponent’s armor and clothing dissolve and become useless immediately unless the wearer succeeds on a DC 22 Reflex save. Weapons that strike a delver also dissolve immediately unless the wielder succeeds on a DC 22 Reflex save. A creature attacking a delver with natural weapons takes damage from its slime each time an attack hits unless the creature succeeds on a DC 22 Reflex save. These save DCs are constitution-based.

Stone Shape (Ex)

A delver can alter its slime to temporarily soften stone instead of dissolving it. Once every 10 minutes, a delver can soften and shape up to 25 cubic feet of stone, as a stone shape spell (caster level 15th).


Characters with ranks in Knowledge (dungeoneering) can learn more about delvers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Dungeoneering)

DC Result

19 This huge creature is a delver, an intelligent subterranean dweller that feeds on the rocks that it dissolved with a corrosive slime that covers its body. This result reveals all aberration traits.

24 The slime that covers a delver is corrosive to most objects, highly corrosive to metallic objects or creatures, and devastating against stone objects or creatures. A delver can also alter the effect of its slime so that instead of disolving stone, it can soften it instead, much like using the spell stone shape. Most delvers speak Terran and Undercommon.

29 Most delvers are shy and inoffensive creatures, but like with nearly all species, there are exceptions to this rule. Delvers can also become addicted to metal which acts like an intoxicating drug to them. Such addicted specimens can also act very unlike most of their kin.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara