Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎

Decapus

This swollen cephalopod has ten writhing tentacles and a hideously monstrous face with pale, milky eyes on its bulbous body.

Decapus CR 4

XP 1,200
CE Medium aberration
Init +1; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 45 (6d8+18)
Fort +4, Ref +3, Will +5

OFFENSE

Speed 10 ft., climb 30 ft.
Melee bite +7 (1d6+3), tentacles +8 (2d4+3 plus grab)
Special Attacks constrict (2d4+4)
Spell-Like Abilities (CL 6th; concentration +7)

At will--minor image (DC 13)

STATISTICS

Str 16, Dex 13, Con 15, Int 10, Wis 11, Cha 12
Base Atk +4; CMB +7 (+11 grapple); CMD 18 (can’t be tripped)
Feats Skill Focus (Bluff), Toughness, Weapon Focus (tentacles)
Skills Acrobatics +7 (–1 jump), Bluff +7, Climb +16, Escape Artist +5, Intimidate +7, Perception +11, Spellcraft +6, Stealth +7; Racial Modifiers +4 Perception
Languages Aklo
SQ sound mimicry (voices), tentacles

SPECIAL ABILITIES

Tentacles (Ex)

A decapus’s tentacles must all strike at a single target, but they do so as a primary attack.