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Cuero

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The pink, fleshy underside of this flat, aquatic creature features a large circular maw of fangs.

Cuero CR 5

XP 1,600
N Large aberration (aquatic)
Init +6; Senses blindsense 30 ft., darkvision 60 ft.; Perception +12

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 59 (7d8+28)
Fort +6, Ref +4, Will +7

OFFENSE

Speed 10 ft., swim 40 ft.
Melee slam +10 (1d6+9 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks blood drain (1d2 Constitution), constrict (1d6+9), muddy cloud

STATISTICS

Str 22, Dex 15, Con 18, Int 6, Wis 15, Cha 9
Base Atk +5; CMB +12 (+16 grapple); CMD 24
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Stealth)
Skills Perception +12, Stealth +11 (+21 in mud or muddy water), Swim +14; Racial Modifiers +10 Stealth in mud or muddy water
Languages Aklo
SQ amphibious, compression

SPECIAL ABILITIES

Muddy Cloud (Ex)

A cuero can flap about in the water within 10 feet of a riverbed or lake bed and stir up mud, pebbles, sand, silt, and other debris. This creates a hemispherical cloud in the nearby water with a radius of 30 feet (or to the edge of the water, whichever is closer). The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. In non-flowing water, the muddy cloud dissipates in 2d6 rounds. In flowing water, the duration is reduced by 1 round for every 10 feet per round the water flows beyond 20 feet.