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Corpse Orgy, Fiery

The pile of burning corpses seems to animate, melting together in a grotesque symphony of charred flesh and blackened bone.

Fiery Corpse Orgy CR 14

XP 38,400
Variant corpse orgy
CE Large aberration (fire)
Init +8; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +28

DEFENSE

AC 28, touch 13, flat-footed 24 (+4 Dex, +15 natural, –1 size)
hp 218 (19d8+133)
Fort +15, Ref +12, Will +15
DR 10/piercing or slashing; Immune fire
Weaknesses vulnerable to cold

OFFENSE

Speed 30 ft.
Melee 4 slams +20 (2d6+6 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks absorb body, burn (1d6 fire, DC 26), pain shriek

STATISTICS

Str 23, Dex 18, Con 25, Int 14, Wis 15, Cha 16
Base Atk +14; CMB +21 (+23 bull rush); CMD 35 (37 vs. bull rush, can't be tripped)
Feats Blind-Fight, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Power Attack, Vital Strike, Weapon Focus (slam)
Skills Climb +19, Escape Artist +19, Intimidate +25, Knowledge (dungeoneering) +20, Perception +28, Sense Motive +21, Stealth +15, Survival +13; Racial Modifiers +4 Perception
Languages Aklo, Russian

SPECIAL ABILITIES

Absorb Body (Su)

A corpse orgy can absorb the physical body of any creature it has reduced to 0 or fewer hit points by moving over it and remaining in contact with it for at least 1 full round. An unconscious or dying opponent can attempt a DC 26 Fortitude save to prevent the absorption. A dead opponent gets no saving throw. The save DC is Constitution-based. When it absorbs a body, the corpse orgy gains 12 temporary hit points. A creature whose body is absorbed can only be raised or resurrected if the corpse orgy that absorbed its body is slain and the corpse in question is recovered.

All-Around Vision (Ex)

A fiery corpse orgy sees in all directions at once. It can not be flanked.

Pain Shriek (Su)

Twice per day as a standard action, a corpse orgy can unleash a piercing shriek from the various heads captured in its form. This shriek deals 10d6 points of sonic damage to all creatures in a 40-foot radius (Fortitude DC 22 for half). Creatures that cannot hear do not take this damage. The save DC is Charisma-based.