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Chuul

This lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles.

Chuul
CR 7

XP 3,200
CE Large
aberration (aquatic)
Init
+7; Senses darkvision 60 ft.; Perception +19

 DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp
85 (10d8+40)
Fort
+7, Ref +6, Will +9
Immune
poison

 OFFENSE

Speed 30 ft., swim 20 ft.
Melee
2 claws +14 (2d6+7 plus grab)
Space
10 ft.; Reach 5 ft.
Special Attacks
constrict (2d6+7), paralytic tentacles

 STATISTICS

Str 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5
Base
Atk +7; CMB +15 (+19 grapple); CMD 28 (32 vs. trip)
Feats
Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)
Skills
Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28
Languages
Common (sometimes Undercommon for subterranean variants)
SQ
amphibious

 SPECIAL ABILITIES

Paralytic Tentacles (Ex)

A chuul can transfer a grappled victim from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Anyone held in the tentacles must succeed on a DC 19 Fortitude save each round on the chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+7 points of damage each round from the creature's mandibles.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games

Lore

Characters with ranks in Knowledge (dungeoneering) can learn more about chuuls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)

DC    Result


17 This amphibious creature is a chuul. This result reveals all aberration traits.

22 A chuul fights primarily with its two large, powerful pincers. However, it can also paralyze victims with its tentacles. Despite their amphibious nature, chuuls prefer to stay on land or in shallow water during combat.

27 Although unable to use many items, chuuls enjoy taking trophies from their kills, particularly lizardfolk, so they take victims’ equipment back to their lairs. If a victim should happen to own no interesting items, a chuul will take its skull or other symbol of the kill.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author:Evandar_TAybara