XP 1,200 DEFENSE
AC 21, touch 15, flat-footed 17 (+4 Dex, +6 natural, +1 size) OFFENSE
Speed 20 ft., climb 10 ft. TACTICS
During Combat The chokers lurk in the shadows in the rafters up above, watching observantly if they notice anyone attempting to move through their room. They swiftly move to attack as soon as anyone entering from outside tries to open the door, or 3 rounds after intruders from the south have already opened the door and are moving about inside the room. Morale The chokers fight to the death. STATISTICS
Str 20, Dex 18, Con 17, Int 8, Wis 17, Cha 11 SPECIAL ABILITIES
Grab (Ex)A choker can use its grab attack against a foe of up to Large size. Strangle (Ex)Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components. Quickness (Su)A choker is supernaturally quick. It can take an extra move action during its turn each round. | ![]() Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
Conversion By:
overfiend_87 (overfiend_87's lab) |