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Carrion Moth

This creature resembles a giant-sized moth with long, beautiful wings covered in rippling patterns resembling skulls. Its head is rather centipede-like and four long tentacles surround its mouth. Its mouth has a single pair of needle-like mandibles.

Carrion Moth CR 5

XP 1,600
N Large aberration
Init +4; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 20, touch 13, flat-footed 16 (+4 Dex, +7 natural, –1 size)
hp 45 (7d8+14)
Fort +4; Ref +6; Will +8

OFFENSE

Speed 30 ft., climb 15 ft., fly 60 ft. (good)
Melee bite +8 bite (2d8+3), 4 tentacles +3 (paralysis)
Space 10 ft.; Reach 5 ft.
Special Attacks drone, paralysis (2d6 rounds, DC 15)

STATISTICS

Str 16, Dex 18, Con 14, Int 1, Wis 16, Cha 6
Base Atk +5; CMB +9; CMD 23
Feats Combat Reflexes, Skill Focus (Perception), Weapon Finesse
Skills Climb +11, Fly +4, Perception +12, Stealth +5
SQ stench

SPECIAL ABILITIES

Drone (Ex)

The flapping wings of a carrion moth emit a mind-numbing drone that affects all creatures within 80 feet that hear it. Affected creatures must succeed on a DC 15 Will save or become confused for 2d4 rounds. A creature that successfully saves cannot be affected by the same carrion moth’s drone attack for 24 hours. The save DC is Constitution-based.

Stench (Ex)

When a carrion moth dies, its carcass splits open and releases a foul-smelling gas. All living creatures (except other carrion moths) within 5 feet of the carcass must succeed on a DC 15 Fortitude save or be nauseated for 1d4+1 rounds. A delay poison or neutralize poison spell removes the effect from the nauseated creature. This is a poison effect. The save DC is Constitution-based.