This shabby-cloaked figure is surrounded by hundreds of bees.
XP 6,400 DEFENSE AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural) OFFENSE Speed 30 ft., fly 60 ft. (good)
Constant—speak with vermin (operates as speak with plants, but for vermin) STATISTICS Str 10, Dex 23, Con 18, Int 13, Wis 15, Cha 17 SPECIAL ABILITIES Apian Emissaries (Sp)The Bee-Man can use bees to duplicate the effect of prying eyes or whispering wind at will (caster level 13th). A successful DC 15 Perception check identifies the presence of the bees that act as the sensors for these spells, but a DC 20 Knowledge (nature) check is required to realize they are behaving under outside influence. Poison (Ex)Type injury (slam); save Fort DC 23; frequency 1/ round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves. Swarmlike (Ex)The Bee-Man exists as a hive mind controlling a body of swarming bees. He is immune to any physical spell or effect that targets a specific number of creatures (including single-target spells). This immunity doesn't apply to spells and effects generated by the Bee-Man himself, nor to mind-affecting effects that target single creatures. The Bee-Man takes half again as much damage (+50%) from damaging area effects. He is also susceptible to high winds and is treated as a Diminutive creature for the purposes of determining wind effects. The Bee-Man can be targeted by spells as if he were a creature of the vermin type. Taboo Name (Su)Whenever the Bee-Man's real name is spoken within 13 miles, he hears it as if using clairaudience/clairvoyance. He also learns the speaker's direction and distance. |