These generators automatically determine random encounters for each of the terrains listed below (using the same information, just automated). To quickly and easily build your own generators like these, go to dxContent.com. At times during a game when you're looking to liven things up (perhaps during a long overland journey, or maybe when the party's decided to camp in a dangerous dungeon), you can use the following encounter tables to randomly generate monster encounters. These tables do not cover all possible locations PCs might find themselves in during the course of a game, but you can use these tables as models for generating additional encounter tables of your own design. Note that each of the following tables has been assigned an Average CR—this indicates the average difficulty of the encounters that can be rolled up on the table. A CR 4 encounter table works well when challenging a group of 4th level PCs, for example.
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Cold Mountains
Low Level
d% | Encounter | Avg. CR |
---|---|---|
1–7 | 1 ghoul | 1 |
8–13 | 1 skulk | 1 |
14–18 | 1 cave fisher | 2 |
19–23 | 1 rat swarm | 2 |
24–29 | 1d4 yellow musk zombies | 2 |
30–34 | 2d3 dire rats | 3 |
35–40 | 1 ice mephit | 3 |
41–46 | 2d4 raiders (human rogue 2) | 3 |
47–51 | 2d3 stirges | 3 |
52–57 | 1 yeth hound | 3 |
58–62 | 1 decapus | 4 |
63–67 | 1d4 giant spiders | 4 |
68–72 | 1 ogre | 4 |
73–77 | 1 yeti | 4 |
78–81 | 1 Huge plague zombie | 5 |
82–87 | Miners | 5 |
88–93 | Colonists or pilgrims | 5 |
94–100 | 1 polar bear | 5 |
Medium Level
d% | Encounter | Avg. CR |
---|---|---|
1–7 | 1 dire polar bear | 7 |
8–13 | 1 hill giant | 7 |
14–18 | 1 remorhaz | 7 |
19–23 | 1 crag spider | 8 |
24–29 | 1 Denizen of Leng | 8 |
30–34 | 2d3 harpies | 8 |
35–40 | 2d4 raiders (CN human rogues 4) | 8 |
41–46 | 2 shambling mounds | 8 |
47–51 | Colonists or pilgrims | 9 |
52–57 | 3 xorn | 9 |
58–62 | 2d4 lamias | 9 |
63–67 | 1 roc | 9 |
68–72 | 3d4 ogres | 10 |
73–77 | 2 stone giants | 10 |
78–81 | 2d4 winter wolves | 10 |
82–87 | 3 frost drakes | 11 |
88–93 | Skulk natives (N skulk cleric 5 and 2d6 skulks) | 11 |
94–100 | Yeti tribe (yeti barbarian 8 and 2d4 yetis) | 11 |
High Level
d% | Encounter | Avg. CR |
---|---|---|
1–7 | 2d3 frost giants | 12 |
8–13 | 2d3 crag spiders | 12 |
14–18 | 2d4 Denizen of Leng | 12 |
19–23 | 2 cloud giants | 13 |
24–29 | 2d6 hill giants | 13 |
30–35 | 1 storm giant | 13 |
36–41 | 2d4 stone giants | 13 |
42–47 | 1 lamia matriarch sorcerer 5 | 13 |
48–52 | 1 mountain roper (advanced roper) | 14 |
53–58 | 1 advanced ice devil | 14 |
59–63 | 3d4 advanced frost drakes | 14 |
64–69 | 1 ancient white dragon | 15 |
70–76 | 1d4 taiga giants | 15 |
77–82 | 1 rune giant | 17 |
83–86 | 1 ice linnorm | 17 |
87–92 | 1 wendigo | 17 |
93–100 | CE human transmuter 19 | 18 |
High Mountains
d% | Encounter | Avg. CR |
---|---|---|
01–04 | Denizen of Leng | 7 |
05–16 | Avalanche | 7 |
17–23 | 1d4 remorhazes | 9 |
24–29 | 2d6 kuchrima??? | 10 |
30–38 | 1d6 crag spiders | 11 |
39–43 | 1d4 rocs | 11 |
44–46 | Mature adult white dragon | 12 |
47–58 | 1d4+1 frost giants | 12 |
59–63 | Frost worm | 12 |
64–70 | Abominable snowman | 13 |
71–78 | 1d4 cloud giants | 13 |
79–87 | 12-headed cryohydra | 13 |
88–90 | Ice devil | 13 |
91–95 | Rune giant | 14 |
96–98 | Adult blue dragon | 14 |
99–100 | Wendigo | 17 |
Underground City
d% | Encounter | Avg. CR |
---|---|---|
1–5 | 2d4 duergar | 2 |
6–10 | 1 cockroach swarm | 2 |
11–18 | 2d6 drow | 3 |
19–23 | 1 gelatinous cube | 3 |
24–30 | 1d4 svirfneblin scouts | 3 |
31–39 | 1d6 vegepygmy | 3 |
40–46 | 1d3 morlock scavengers | 4 |
47–53 | 1d6 jinkins or vexgits | 4 |
54–61 | 1d4 derro scouts | 5 |
62–69 | 2d4 ghouls | 5 |
70–74 | 1 ochre jelly | 5 |
75–83 | 2d4 troglodyte raiders plus d3–1 monitor lizards | 6 |
84–88 | 1d2 basidironds | 6 |
89–94 | 1d4 id oozes (see gray ooze) | 6 |
95–100 | 1 lurker above | 7 |
Medium Level
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1 black pudding | 7 |
7–14 | 2d4 drow warrior 1 and 1d3 drow noble cleric 3 | 7 |
15–22 | 2d4 morlocks | 7 |
23–30 | 3d4 derros (including 1 derro sorcerer 4) | 8 |
31–36 | 1 giant slug | 8 |
37–46 | 1 intellect devourer (in a host body) | 8 |
47–54 | 4d3 skum | 8 |
55–60 | 1 titan centipede | 9 |
61–68 | 1d4+1 urdefhans on skavelings | 9 |
69–74 | 1d6 fungal mounds (shambling mounds with fungal creature template) | 10 |
75–80 | 3d4 gargoyles | 10 |
81–88 | 1 young roper | 11 |
89–94 | 2d4 seugathi | 11 |
95–100 | 1 purple worm | 12 |
High Level
d% | Encounter | Avg. CR |
---|---|---|
1–12 | 1 purple worm | 12 |
13–20 | 1d4 elder earth elementals | 13 |
21–28 | 2d4 vrocks | 13 |
29–38 | 1 adult umbral dragon | 14 |
39–53 | 2d6 intellect devourers (in host bodies of CR 2–8, 25% chance leader is an 8th-level sorcerer) | 14+ |
54–63 | 1 worm that walks | 14 |
64–73 | 1d10 gugs | 15 |
74–83 | 1d6 ropers | 15 |
84–95 | 4d3 advanced seugathi led by 1 neothelid | 16 |
96–100 | 1 shoggoth | 19 |
Ruined City
Low Level
d% | Encounter | Avg. CR |
---|---|---|
1–7 | 1 venomous snake | 1 |
8–14 | 1d4 hadi* | 1 |
15–21 | 1 bat swarm | 2 |
22–28 | 1 constrictor snake | 2 |
29–34 | 1 Small animated object | 2 |
35–40 | 1 hadi tafen* | 2 |
41–46 | 1 shadow | 3 |
47–58 | 1d4 boars | 4 |
59–64 | 1 army ant swarm | 5 |
65–70 | 1 derhii | 5 |
71–76 | 1d4 dire apes | 5 |
77–82 | 1 frothing ooze (use some other CR 5 ooze that can be in a ruined city) | 5 |
83–88 | 1d4 water mephits | 5 |
89–94 | 1 girallon | 6 |
95–100 | 1 wyvern | 6 |
Medium Level
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1 hadi tafen* and 1d6 rat swarms | 6 |
7–12 | 1 umber jelly (use some sort of CR 6 jelly) | 6 |
13–18 | 1d6 monitor lizards | 6 |
19–24 | 1d6 morlocks | 6 |
25–30 | 1d6 shadows | 6 |
31–36 | 2d6 hadi rajwans* | 7 |
37–42 | 1 crystal xorn (xorn with crystal creature template) | 7 |
43–48 | 1d4 manticores | 7 |
49–54 | 1d4 Large animated objects | 7 |
55–60 | 1d8 centipede swarms | 8 |
61–66 | 1 deadfall scorpion | 8 |
67–72 | 3–12 Medium animated objects | 8 |
73–78 | 1 leukodaemon | 9 |
79–84 | 1 marid and 1d6 water mephits | 10 |
85–90 | 1 marid and 2 derhii | 10 |
91–100 | 1 greater shadow and 3d6 shadows | 11 |
High Level
d% | Encounter | Avg. CR |
---|---|---|
1–14 | 2 leukodaemons and 2d6 hadi rajwans* | 12 |
15–26 | 1 giant stone golem | 12 |
27–39 | 1 crystal elder xorn and 1d8 crystal xorn | 12 |
40–52 | 3d6 army ant swarms | 12 |
53–64 | 1 morlock war party (1 morlock cleric 8, 1d4 morlock barbarians 5, and 3d6 morlocks) | 13 |
65–76 | 2 marids and 2 elder water elementals | 14 |
77–88 | 1 marid hunting party (1 noble marid, 1d4 marids, and 3d4 derhii guards) | 14 |
89–100 | 1 astradaemon | 16 |
City Streets
d% | Encounter | Avg. CR |
---|---|---|
01–02 | Important person (noble or royal) | — |
03–05 | Important person (arbiter or magistrate) | — |
06–10 | Peasants blocking path | — |
11–20 | Pushy vendor | — |
21–30 | Pickpocket (rogue 1; Sleight of Hand +7) | 1 |
31–40 | Bar brawl spreads to street (2d6 commoner 1) | 4 |
41–50 | 1d3 thugs | 4 |
51–60 | 1d3 Knights (fighter 4) | 6 |
61–80 | 2d4 Heavy cavalry | 7 |
81–00 | 1d3 Elite marines | 7 |
Slums
d% | Encounter | Avg. CR |
---|---|---|
01–09 | Beggar | — |
10–25 | Peasants blocking path | — |
26–30 | Robbery in progress (1d4 thugs) | — or 5 |
31–40 | Pickpocket (rogue 1; Sleight of Hand +7) | 1 |
41–50 | 1d3 stirges | 1 |
51–60 | 1 rat swarm | 2 |
61–70 | 2d4 Small monstrous spiders | 3 |
71–90 | 1d4 thugs | 5 |
91–99 | 2d4 Guards | 7 |
00 | 1d4 Knights (fighter 4) | 7 |
Sewers
d% | Encounter | Avg. CR |
---|---|---|
01–03 | Dead body | — |
04–10 | Interesting flotsam | — |
11–25 | 1d4 wererats | Varies |
26–35 | 1d3 violet fungi | 2 |
36–50 | 2d6 goblins | 3 |
51–55 | 1d3 will-'o-wisp | 6 |
56–70 | 1d3 otyughs | 6 |
71–78 | 2d4 Guards | 7 |
79–80 | 1d3 Elite marines | 7 |
81–00 | 2d4 thugs | 8 |
Overgrown Fallen City
d% | Encounter | Avg. CR |
---|---|---|
1–5 | 1 lacedon | 1 |
6–10 | 1d3 mining beetles | 1 |
11–15 | 1 plague steed (war horse with plague template) | 1 |
16–20 | 1d3 yellow musk zombies | 1 |
21–25 | 1 abyssal tick swarm | 1 |
26–30 | 1d6 grindylows | 2 |
31–40 | 1 dretch | 2 |
41–45 | 2d3 stirges | 2 |
46–50 | 1 fiendish werewolf | 3 |
51–55 | 1 lacedon | 3 |
56–60 | 1 cairn wight | 4 |
61–65 | 1 centipede swarm | 4 |
66–70 | 1 advanced freshwater merrow | 4 |
71–75 | 1 fiendish dryad | 4 |
76–80 | 1 leech swarm | 4 |
81–85 | 1d3 assassin vines | 5 |
86–90 | 1 giant moray eel | 5 |
91–95 | 1 green hag | 5 |
96–100 | 1 scrag | 5 |
Medium Level
d% | Encounter | Avg. CR | |
---|---|---|---|
1–8 | 1 swamp skulker | 6 | |
9–14 | 2d3 fiendish giant frogs | 6 | |
15–19 | 1 shambling mound | 6 | |
20–26 | 1 wood golem | 6 | |
27–35 | 2 half-fiend dryads | 7 | |
36–43 | 1 chuul | 7 | |
44–49 | 2 fiendish dire wolverines | 7 | |
50–56 | 1 freshwater merrow rogue | 4 | 7 |
57–61 | 2d3 frost wights | 8 | |
62–66 | 1 giant slug | 8 | |
67–71 | 2d3 giant stag beetles | 8 | |
72–79 | 2d3 plague aurochs (aurochs with plague template) | 8 | |
80–87 | 1 fiendish treant | 9 | |
88–92 | 1d4+1 will-o'-wisps | 9 | |
93–100 | 2 fiendish nymphs | 10 |
High Level
d% | Encounter | Avg. CR | |
---|---|---|---|
1–11 | 1 hezrou | 11 | |
12–23 | 1 fiendish giant flytrap | 11 | |
24–35 | 1 hezrou and 1d6 scrags | 12 | |
36–47 | 1 fiendish elder water elemental | 12 | |
48–59 | 2d3 chuuls, 1 advanced giant chuul | 13 | |
60–71 | 1d3+1 giant fiendish treants | 13 | |
72–83 | 1 green hag witch | 11 | 14 |
84–93 | 1 ancient black dragon | 16 | |
94–100 | Advanced dretch ranger 2 on yeth hound | 18 |
Ruined City Risen from the Sea
d% | Encounter | Avg. CR |
---|---|---|
1–11 | 1 reefclaw | 1 |
12–19 | 2d4 fire beetles | 2 |
20–34 | 1d4 Small fire elementals | 3 |
35–46 | 1d4 giant crabs | 4 |
47–56 | 2d4 burning skeletons | 4 |
57–72 | 1 cult raiding party (1d6 ooze-possessed human adepts) | 5 |
73–78 | 1 phase spider | 5 |
79–91 | 1d6 Medium fire elementals | 6 |
92–100 | 1 tear of Nuruu'gal | 6 |
Medium Level
d% | Encounter | Avg. CR |
---|---|---|
1–12 | 1 ghost | 7 |
13–26 | 2d6 ooze-possessed human adepts 3, with 1 tear of Nuruu'gal | 7 |
27–39 | 1d6 black puddings (gibbering hosts) | 8 |
40–51 | 1d4 chuuls | 9 |
52–62 | 1d4 black puddings (fire puddings) | 9 |
63–74 | 1d4 greater fire elementals | 11 |
75–87 | 1 shining child | 12 |
88–100 | 3d6 will-o'-wisps | 13 |
High Level
d% | Encounter | Avg. CR |
---|---|---|
1–16 | 2d6 vrocks | 14 |
17–34 | 1d4 shining children | 14 |
35–54 | 1d4 ooze-possessed clerics | 14 |
55–71 | 2d6 salamanders and 1d6 elder fire elementals | 15 |
72–88 | 1d4 nalfeshnees | 16 |
89–100 | Nuruu'gal | 21 |
Ruined City in the Desert
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1d6 fire beetles | 1 |
7–12 | 1 venomous snake | 1 |
13–18 | 1 skeletal champion | 2 |
19–24 | 1 vargouille | 2 |
25–30 | 1 giant mantis | 3 |
31–36 | 1 shadow | 3 |
37–42 | 1 an-hetkoshu* | 3 |
43–48 | 1 mithral cobra | 3 |
49–60 | 1d6 gnoll raiders | 4 |
61–66 | 1 fast zombie bulette | 5 |
67–72 | 1 mummy | 5 |
73–78 | 1d6 morlocks | 5 |
79–84 | 1 basilisk | 5 |
85–90 | 1d6 human cultists | 5 |
91–95 | 1 will-o'-wisp | 6 |
96–100 | 1 wyvern | 6 |
Medium Level
d% | Encounter | Avg. CR |
---|---|---|
1–10 | 1d4 army ant swarms | 7 |
11–19 | 1 chimera | 7 |
20–28 | 1d6 fast zombie bulettes | 8 |
29–37 | Dark stalker ranger 4 | 8 |
38–46 | 1 behir | 8 |
47–55 | 2d8 LE human clerics 3 | 8 |
56–64 | 1d4 medusas | 9 |
65–73 | 1 couatl | 10 |
74–82 | 2 dark nagas | 10 |
83–91 | 1 elder air elemental | 11 |
92–100 | 1 elder earth elemental | 11 |
High Level
d% | Encounter | Avg. CR |
---|---|---|
1–17 | 1d6 panthereons (what is a panthereon?) | 11 |
18–34 | The Enumerator* | 13 |
35–51 | 1 phoenix | 15 |
52–68 | 1 xacarba | 15 |
69–84 | 2 black scorpions | 17 |
85–100 | 1 ancient blue dragon | 18 |
Jungle Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 2d6 monkeys | 2 |
7–11 | 1 leopard | 2 |
12–16 | 1d4 giant spiders | 3 |
17–20 | 2d6 biloko | 4 |
21–25 | 1 botfly swarm | 4 |
26–27 | 1 chemosit | 4 |
28–32 | 1d4 gorillas | 4 |
33–36 | 1d6 rangers | 4 |
37–43 | 1d6 venomous snakes | 4 |
44–48 | 1 army ant swarm | 5 |
49–52 | 1d6 charau-ka | 5 |
53–57 | 1d4 deinonychuses | 5 |
58–62 | 1 giant frilled lizard | 5 |
63–67 | 1 hippopotamus | 5 |
68–74 | 1d8 tribesfolk | 5 |
75–79 | 1d4 rival adventurers | 5 |
80–83 | 1 ankylosaurus | 6 |
84–88 | 1 bloodhaze mosquito swarm | 6 |
89–92 | 1d6 Eloko | 6 |
93–95 | 1 girallon | 6 |
96–98 | 1 dire tiger | 8 |
99–100 | 1 tyrannosaurus | 9 |
Plains Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
1–5 | 1 cheetah (or other large cat ) | 2 |
6–9 | 1 cockatrice | 3 |
10–13 | 1 giant scorpion | 3 |
14–18 | 1d4 bat swarms | 4 |
19–24 | 1 botfly swarm | 4 |
25–28 | 1d4 monitor lizards | 4 |
29–32 | 1 rhinoceros | 4 |
33–38 | 1d6 venomous snakes | 4 |
39–43 | 1d4 ankhegs | 5 |
44–47 | 1 dire lion | 5 |
48–53 | 1d8 hyenas | 5 |
54–59 | 1d8 tribesfolk | 5 |
60–64 | 1d6 lions | 6 |
65–68 | 1d6 pteranodons | 6 |
69–73 | 1d6 rival adventurers | 6 |
74–78 | 1d6 vultures | 6 |
79–82 | 2d4 ankhegs | 7 |
83–87 | 1 elephant | 7 |
88–90 | 2d6 giant ants | 7 |
91–93 | 1 stegosaurus | 7 |
94–97 | 1 dire tiger | 8 |
98–100 | 1 triceratops | 8 |
Jungle City Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1d4 dire bats | 4 |
7–10 | 1d4 leopards | 4 |
11–13 | 1 tiger | 4 |
14–15 | 1 basilisk | 5 |
16–19 | 1d6 boars | 5 |
20–23 | 1d6 crocodiles | 5 |
24–27 | 1d4 dire apes | 5 |
28–30 | 1 gibbering mouther | 5 |
31–32 | 1 mummy | 5 |
33–36 | Rival adventurers | varies |
37–40 | 2d4 boggards | 6 |
41–46 | 1d6 keches | 6 |
47–49 | 1d6 pteranodons | 6 |
50–51 | 1d6 shadows | 6 |
52–55 | 2d6 troglodytes | 6 |
56–57 | 1d6 wights | 6 |
58–60 | 1 chimera | 7 |
61–64 | Guard patrol | varies |
65–67 | 1d6 venomous snake swarm | 7 |
68–71 | 2d4 charau-ka thugs | 8 |
72–73 | 1d8 degenerate serpentfolk | 8 |
74–78 | 1d8 deinonychus | 8 |
79–82 | 1d4 girallons | 8 |
83–86 | 1d4 jungle mantises | 8 |
87–89 | 1d4 camulatz | 9 |
90–91 | Mokele-mbembe (unique creature) | 9 |
92–94 | Sarcosuchus (unique creature) | 9 |
95–97 | 1d8 megapiranha swarms | 10 |
98–99 | Yog'oltha (unique creature) | 11 |
100 | Green God (unique creature) | 13 |
* Unique creature. If this result is rolled a second time, roll again. |
Ruined Underground City
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1 cloaker | 9 |
7–16 | 4d6 morlocks | 9 |
17–21 | 1 bebilith | 10 |
22–29 | 6d6 morlocks | 10 |
30–36 | 2d6 skavelings | 10 |
37–42 | 1d4 urdefhan guards | 10 |
43–46 | 1d4 black puddings | 11 |
47–52 | 1 vagabond spider | 11 |
53–57 | 2 morlock vessels | 12 |
58–64 | 1 roper | 12 |
65–69 | 1 iron golem | 13 |
70–74 | Urdefhan air patrol (4 members) | 13 |
75–78 | 1d8 gugs | 14 |
79–82 | 1d8 giant morlocks | 14 |
83–86 | Urdefhan air patrol (6 members) | 14 |
87–90 | 6 serpentfolk guards | 14 |
91–95 | 1 vemerak | 14 |
96–98 | 1 neothelid | 15 |
99–100 | 8 serpentfolk guards | 15 |
Ruined Desert Village
d% | Encounter | Avg. CR |
---|---|---|
1–3 | 1 giant fire beetle | 1/3 |
4–5 | 1 human skeleton | 1/3 |
6–9 | 1 pugwampi | 1/2 |
10–13 | 1d4 baboons | 1 |
14–15 | 1 camel | 1 |
16–17 | 1d2 eagles | 1 |
18–20 | 1 Medium viper | 1 |
21–23 | 1 choker | 1 |
24–26 | 1 dire bat | 2 |
27–30 | 1 doru | 2 |
31–34 | 2d4 goblins | 2 |
35–37 | 1 jackalwere | 2 |
38–42 | 1d4 krenshar | 2 |
43–45 | 1 ankheg | 3 |
46–47 | 1d4 blink dogs | 3 |
48–51 | 1 chupacabra | 3 |
52–54 | 1 giant eagle | 3 |
55–58 | 1d2 hippogriffs | 3 |
59–61 | 1 Giant scorpion | 3 |
62–64 | 1d2 lions | 3 |
65–66 | 1d4 Large vipers | 3 |
67–68 | 1 centipede swarm | 4 |
69–71 | 2d6 stirges | 4 |
72–74 | 1d2 griffons | 4 |
75–77 | 1d4 giant eagles | 5 |
78–80 | 1 dire lion | 5 |
81–85 | 2d6 gnolls | 6 |
86–87 | 1d4 harpies | 6 |
88–91 | 2d8 hyenas | 6 |
92–93 | 1 lamia | 6 |
94–95 | 1 dragonne | 7 |
96–97 | 1d6 gargoyles | 7 |
98–99 | 1 shedu | 7 |
100 | 1 juvenile blue dragon | 8 |
Lawless Port City
d% | Encounter | Avg. CR |
---|---|---|
1–3 | 1 monkey | 1/6 |
4–7 | 1 con artist | 1/2 |
8–9 | 1 leper | 1/2 |
10–15 | 1 pickpocket | 1/2 |
16–22 | 1 prostitute | 1/2 |
23–27 | 1 zealous merchant | 1/2 |
28–35 | 1d4 drunkards | 1 |
36–37 | 1 goblin snake | 1 |
38–39 | 1 reefclaw | 1 |
40–44 | 1 Small viper | 1 |
45–50 | 1d4 Small monstrous ??? | 1 |
51–56 | 1d4 stirges | 1 |
57–64 | 1d6 stray dogs | 1 |
65–72 | 1d4 thugs | 1 |
73–74 | 1d4 goblin dogs | 2 |
75–78 | 1d6 Giant cockroaches | 2 |
79–84 | 1d8 pirates | 2 |
85–88 | 1d8 press gangers | 2 |
89–91 | 1 rat swarm | 2 |
92–94 | 1 barracuda | 2 |
95–96 | 1 wererat | 2 |
97–100 | 1d4 cockroach swarms | 3 |
Dark and Twisted Swamp
d% | Encounter | Avg. CR |
---|---|---|
01–04 | 1 shambling mound | 6 |
05–07 | 1 tendriculos | 6 |
08–14 | Hungry fungus | 7 |
15–17 | 1 black pudding | 7 |
18–20 | 1 yellow musk creeper and 2d4 yellow musk zombies | 7 |
21–26 | Fiendish Vermin | 8 |
27–31 | 1d6+6 dretches | 8 |
32–35 | 2d4 ettercaps | 8 |
36–40 | 2d6 boggards | 8 |
41–42 | 1 witchfire | 9 |
43–47 | 1d6 babaus | 9 |
48–50 | 1d6 will-o'-wisps | 9 |
51–52 | 1 bebilith | 10 |
53–55 | 1d12 leucrottas | 10 |
56–59 | 2d4 trolls | 10 |
60–62 | 2d6 mandragoras | 10 |
63–64 | Green hag covey | 10 |
65–71 | 2d6 satyrs | 11 |
72–73 | 2d6 Soldiers | 11 |
74–75 | 1d4 mobogos | 12 |
76–80 | 1d6 vrocks | 12 |
81–82 | 1 banshee | 13 |
83–84 | 1 froghemoth | 13 |
85–86 | 1 glabrezu | 13 |
87–90 | 1d4 hezrous | 13 |
91–95 | 2d4 marsh giants | 13 |
96–97 | 1 adult green dragon | 13 |
98–99 | Demonic host | 15+ |
100 | Treerazer | 25 |
Sewers Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1d8 drain spiders | 1 |
7–11 | 1d6 dire rats | 1 |
12–21 | 2d8 rats | 1 |
22–25 | 1 reefclaw | 1 |
26–34 | 1d6 stray dogs | 1 |
35–42 | 1d4 sewer dwellers | 1 |
43–45 | 1 bat swarm | 2 |
46–47 | 1d4 goblin snakes | 2 |
48–49 | 1 tunnel terror | 2 |
50–52 | 1d4 shriekers | 2 |
53–58 | 1d6 stirges | 2 |
59–65 | 1d6 thugs | 2 |
66–69 | 1d6 goblins | 3 |
70–74 | 1d4 rat swarms | 3 |
75–76 | 1 violet fungus | 3 |
77–80 | 1d4 alligators | 4 |
81–82 | 1 otyugh | 4 |
83–88 | 1d4 wererats | 4 |
89–95 | 1d4 derro | 5 |
96–98 | 1 ochre jelly | 5 |
99–100 | 1 will-o'-wisp | 6 |
Crypt Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
01–03 | 1 caryatid column | 3 |
04–13 | 1d6 spider swarms | 3 |
14–18 | 1d10 giant maggots | 4 |
19–21 | Rot grubs | 4 |
22–31 | 1d12 zombies | 4 |
32–36 | 1 crypt thing | 5 |
37–48 | Ghouls | 5 |
49–57 | 1d6 imps | 5 |
58–62 | 1d6 derro | 6 |
63–64 | 1 revenant | 6 |
65–71 | 1d6 wights | 6 |
72–76 | Yellow mold | 6 |
77–81 | 1 spectre | 7 |
82–85 | 1d4 wraiths | 7 |
86–89 | 1d6 vampire spawn | 8 |
90–91 | 1 mohrg | 8 |
92–94 | Haunting | — |
95–100 | Priests | — |
Scorched Land
d% | Encounter | Avg. CR |
---|---|---|
1–6 | 1 fire snake | 1/3 |
7–11 | 1d4 horned spirestalkers (?) | 2 |
12–14 | 1 ember scorpion (fire scorpion?) | 3 |
15–17 | Emberstorm | 4 |
18–22 | 1d4 rattlesnakes | 4 |
23–26 | 1d6 hippogriffs | 5 |
27–29 | 1 basilisk | 5 |
30–35 | 1d6 bush tigers | 5 |
36–39 | 1 bulette | 7 |
40–45 | 1d12 cinderwolves | 7 |
46–51 | 1d12 ankhegs | 8 |
52–56 | 2d12 aurochs | 9 |
57–59 | 1d4 chimeras | 9 |
60–63 | 1d6 wyverns | 9 |
64–67 | 2d6 gargoyles | 10 |
68–70 | 1d4 stone giants | 10 |
71–72 | 1 bonestorm | 11 |
73–75 | 1d4 storm rocs | 11 |
76–77 | 1 purple worm | 12 |
78–80 | 1d6 dragonnes | 12 |
81–83 | 1 red render | 13 |
84–88 | Orcs | — |
89–95 | Primitive warriors |
— |
96–99 | Dangerous lands | — |
100 | 1 adult red dragon | 15 |
Dark Bog Random Encounters
d% | Encounter | Avg. CR |
---|---|---|
1–3 | 1 bat swarm | 2 |
4–8 | 2d6 goblins | 2 |
9 | 1d4 land lampreys | 2 |
10–11 | 1 Large monstrous spider | 2 |
12–13 | 1d4 bonesnappers | 3 |
14–16 | 1d6 giant geckos | 3 |
17–18 | 1d4 assassin vines | 4 |
19 | 1 bunyip | 4 |
20 | 1 devilfish | 4 |
21–22 | 1d12 giant flies | 4 |
23 | 1d12 human zombies | 4 |
24–27 | 1d4 wild pigs (use boar) | 4 |
28 | 1 kelpie | 4 |
29–30 | 1d6 giant leeches | 5 |
31 | 2d6 goblin dogs | 5 |
32 | 1 forester's bane | 5 |
33–35 | 1d4 mosquito swarms | 5 |
36–39 | 1 giant constrictor snake | 5 |
40–43 | 2d12 stirges | 5 |
44 | 1d4 amphisbaenas | 6 |
45–46 | 1d4 otyughs | 6 |
47–48 | 1 shambling mound | 6 |
49 | 1d4 tentamorts | 6 |
50–54 | 1d12 alligators or crocodiles (as appropriate, by terrain) | 7 |
55 | 1 black pudding | 7 |
56 | 1d6 faceless stalkers | 7 |
57–58 | 1d4 scrags | 7 |
59–60 | 1d12 shocker lizards | 7 |
61–62 | 1 giant slug | 8 |
63 | 3 green hags | 8 |
64 | 1d4 tendriculoses | 8 |
65–67 | 1d6 trolls | 8 |
68–69 | 1d4 will-o'-wisps | 8 |
70 | 1 wolf-in-sheep's-clothing | 8 |
71–73 | 1d12 giant alligators (or crocodiles, as appropriate for terrain) | 9 |
74–76 | 1d12 giant dire frogs | 9 |
77–78 | 1d12 harpies | 9 |
79–80 | 1d4 dark nagas | 10 |
81 | 1d6 dracolisks | 10 |
82 | 1 mobogo | 10 |
83–86 | 1d6 marsh giants | 11 |
87 | 1 elder black pudding | 12 |
88 | 1 froghemoth | 13 |
89–90 | 1d4 ten-headed hydras | 13 |
91–94 | Quicksand | — |
95–99 | Boggards | — |
100 | Dragon | — |
Other Encounters
Bandit/Brigand: Encounters with bandits and brigands in daylight hours are usually non-hostile, as the criminals prefer to strike at night. The bandits will perhaps be noticed watching the party as a possible future prospect. Nighttime encounters are usually hostile and will typically consist of 3-12 bandits with 1 or more leaders.
Beggar: Beggar encounters usually consist of 1-2 person(s). They may be young or old; maimed, diseased, or perfectly healthy) beseeching alms. Often a beggar is actually a thief and just as often beggars know information of interest to the PCs, but payment of some sort must be made. Any gratuity or gift given to a beggar is very likely to attract the attention of other beggars nearby.
Caravan: A caravan trading with locals or passing on to more profitable lands. Such caravans are often well guarded and suspicious of traders. These merchants brave the dangers of the road on their way to distant markets. This band includes porters and traders and are guarded by 2d4 2nd-level human warriors. They are generally fairly well prepared to fend off small bands of common bandits or other minor dangers. Although most of their goods are basic equipment and fine but mundane textiles (usually valued around 1,200 gp), there is a 20% chance that the merchants have for sale 1d4 random minor magic items.
City Guard/Watch: While many are upstanding peacekeepers, others are corrupt and likely up to some mischief or criminal venture. Such encounters usually consist of 2-16 soldiers in the employ of the city or in a police function and one or two of which will be a captain or commander (2 if more than 8 guards, 3 if more than 12). Leaders are of 2nd to 5th level fighters.
City Official: Such encounters will are with some minor bureaucrat such as a tax collector, customs officer, or magistrate. Rarely, such encounters are with a major official, such as prominent steward, alderman, justice, chamberlain, or major magistrate. Major officials are always accompanied by 2-8 guards (1st level fighters and one fighter 2nd to 5th level).
Con Artist: A scoundrel selling fake magic items, an honest-looking “father” hoping to buy back his enslaved, fictitious daughter, or a gambler running a fixed game targets the PCs, seeking to trick them out of some gold.
Curfew Breakers: Rowdy citizens occasionally carouse about the city after dark. Such encounters might be with tradesmen or merchants drunk on their way home, or foolish brash youths, or any other everyday citizen out and about.
Drunk: A raucously singing group of stumbling pirates, an angry wino looking for a brawl, or a jovial but down-on-his-luck drunk just looking for a free drink stumbles into the PCs. Encounters with drunks are typically with 1-4 tipsy revelers or wine-sodden bums (50% chance for either). In the former case the type of character found drunk should be diced for: When an encounter with a drunk occurs, reaction for the latter will dictate what is said to the party. The drunk character(s) will become sober on a roll of 10% or less (out of 100%) if threatened, check each turn or melee round.
Eccentric Local: Eccentric locals might be rambling beggars or even zealous doomsayers.
Gang: Whether men whose desperation has led them to alleyway banditry or members of a local thieves' guild, groups of dangerous residents wander the streets unchallenged. Such an encounter might involve young toughs up to no good, thugs shaking down their neighbors, or even heavies in the employ of a local crimelord. These encounters can range in CR from very low—requiring only a little sword rattling to disperse some skittish vandals—to very high, depending on your needs and situation.
Gentleman: Encounters are with a foppish dandy and 1-4 sycophants 40% of the time, a gentlewoman 20% of the time, and 40% of the time well-dressed fighter-types of 7th to 10th level (d4 + 6) with 1-4 friends of the same abilities. Any rude remarks will give offense, of course. Fops seek revenge by causing trouble for the party with officials, gentlewomen will send a champion, fighters will challenge the offenders.
Goodwife: Encounters are with a single woman, often indistinguishable from any other type of female (such as a magic-user, harlot, etc.). Any offensive treatment or seeming threat will be likely to cause the woman to scream for help, accusing the offending party of any number of crimes, i.e. assault, rape, theft, or murder. 20% of goodwives know interesting gossip.
Leper/Plague Victim(s): One (or several) contagious and obviously very ill people. Most plague victims are simple 1st-level commoners. An outcast begging for alms, a plague victim spreading his terrible illness, or a leper hiding in the shadows, this encounter tests PCs' charity and Fortitude saves.
Laborer: encounters are with a group of 3-12 nondescript persons loitering or on their way to or from work. These fellows will be rough customers in a brawl. There is a 10% chance for each to be a levy in the city watch, with commensurate friends and knowledge.
Merchant: A fast-talking vendor or an excessively persistent foreign haggler latches onto a PC, eager to sell his wares and unwilling to take no for an answer. At night there will be 2-8 mercenary guards with the merchant(s) if the encounter is in a dangerous sector. A merchant occasionally has useful knowledge for a price.
Noble: Encounters with nobleman usually include a number of retainers. A noble will typically have 1d4 1st-2nd level warrior guards and 1-2 misc. servants. A noblewoman will almost always be encountered riding in a sedan chair, accompanied by carriers and linkboys (at night). Noblemen are often mistaken for city officials or rich merchants; noblewomen can likewise be mistaken for a courtesan or procuress. Any insult will be taken seriously.
Nomads: While some nomads are peaceful hunters, others survive by preying upon travelers. In either case, these natives are suspicious of outsiders. Should the PCs encounter a band of nomads, there is a 35% chance they are hostile. While more peaceful nomads are typically comprised of 2d10 2nd-level warriors and a 2nd-level rogue leader, raiders often travel in bands of 2d4 2nd-level rogues.
Pickpocket: A single thief, criminal team, or gang of waifs attempts to nab something off a PC while he's distracted. Although catching the cutpurse might save the PC a few gold or a favorite item, it's possible the thief needs the object much more than the PC, or is actually leading them into a trap where they plan to claim more than a few trinkets. An encounter with 1d6 CR 1/2 thieves is a CR 2 encounter, while an encounter with 1d10 CR 1/2 thieves is a CR 3 encounter.
Pilgrim: Pilgrim encounters are typically with 3-12 persons upon a journey to some religious or other important destination. For every 4 pilgrims there will be 1 of unusual type (cleric, fighter, etc.). As pilgrims are often nondescript, they are often mistaken for other groups (bandits, laborers, etc.).
Pirates: A single rowdy scallywag or whole crew on shore leave notice the PCs. Whether they're looking for a brawl, a drinking buddy, or a new addition to their crew is up to the GM. While encountering a raucous gang of pirates might play out little differently than a battle with a gang of thugs, things could totally change when the sea rats' captain shows up with the rest of his cut-throat crew.
Press Gang: A gang of burly sailors decides the PCs would make perfect additions to their captain's crew and attempts to drag one or more of them back to their ship by force. Should a lone PC get caught unaware, it's entirely possible that he wakes up in the brig or, even worse, on a ship already put out to sea!
Prostitute: One of the PCs catches a streetwalker's eye. Such encounters can sometimes be difficult to recognize for what it actually is. In addition to the offering of the usual fare, prostitutes often know other valuable information, but also almost as likely to make up information to sell, and in other cases either is personally, or is working with, a thief.
Slave Traders: A hardy traveler (or travelers) with a cage-wagon filled with slaves bound for market. The trader is usually accompanied by a few ruffians hired to watch the cargo.
Slaves (Escaped): These slaves have recently escaped from their oppressors and are timid and frightened. They attempt to avoid contact with PCs unless cornered but if so ask for help. If desired, roll again on the encounter table to see if either the slave traders they have escaped from are nearby, or perhaps a random other monster was preparing to attack them.
Stray Animal: One (or several- depending on group size) feral animals (dogs, cats, etc.) are scavenging in the area.
Thugs: A lone tough or group of ruffians attempts to bully, shake down, or even kidnap a PC. Only brute force (or a strong showing of such) can drive the brute(s) off.
Tradesman: Tradesman consist of coopers, potters, seamstresses, smiths, and the like. This tradesman is on his way to or from work. Tradesman are typically valued members of a settlement and usually on very good terms with city guards and watch.
Tribesfolk: Tribesfolk may be cannibals, peaceful villagers, or simple wandering tribal warriors.