Wilderness "Tag"

Wilderness "Tag" is an competition invented by Epiclegacy77 and Shaby15. It is a last-person-standing competition, and should be played in the Wilderness. The rules for the two game modes - Casual and Hardcore - are below.

Wilderness "Tag" - Casual Mode
In Casual Mode, participants will not win or lose big money; it is mostly about the strategy and fun of playing. This version takes place in Rouge's Castle, but before heading out, the following restrictions on equipment are made:

Head slot items: Up to adamant helm, spined helm, and splitbark helm
Chest slot items: Up to adamant platebody, green d'hide body, and splitbark body
Legs slot items: Up to adamant platelegs, green d'hide chaps, and splitbark legs
Shield slot items: Up to adamant shields, or anti-dragonfire shield

Competitors may bring almost any weapon, cape, gloves, boots, ring, and ammunition. However, each person may only bring one item that is worth over 1 million coins. The only banned weapons are those that inflict venom. Competitors may bring as many legal weapons and armor they wish, as long as only one of their items is worth over 1 million (most people will choose a weapon to be this item).

The only non-wearable supplies one is allowed to bring are the following:
Five pieces of food
One combat potion(1)
One defense potion(1)
One prayer potion(2)
One antipoison(2)
One stamina potion(1)
Runes for maging

After participants are ready, they head up to Rouge's Castle.. The participants split into three even groups. There are three zones: Upstairs, the main floor, and outside the castle (but within the walls). Before the game starts, each of the three groups goes into a zone. Then, a random person from each zone is chosen to be "it" first. The game begins.

Only people who are "it" may attack other players, and may only attack them once. One who gets attacked becomes "it", and the person who attacked them is no longer "it". There are three people who are "it" at any given time - one in each zone. One who is "it" may not leave the zone they are in, until they hit someone else and are no longer "it". It is not legal to attack someone across zone lines with a ranged attack etc., as doing so would cause two people to be "it" in one zone, and zero people in the other.

Upon someone dieing, the killer has 90 seconds to pick up the loot. During this time, nobody else may pick up the loot, even if they are the ones that the drop appears to. The killer is then still "it", as obviously the person who died cannot be "it". The period in which nobody but the killer can get the loot will end before 90 seconds is up if the killer decides to attack someone.

Nobody may leave or join the arena at any time during the game, even if they are close to death and have no chance at winning. Leaving during the game will grant a ban from the clan chat for one day (much less severe punishment than in Hardcore Mode, because to be effective, the punishment only has to dis-benefit a little more than the benefit of cheating to save one's items).

Unlike Hardcore Mode, is not legal in Casual Mode to use stun spells unless you are "it".

In the event that someone uses a multi hit attack like ice barrage to tag someone, but multiple people are hit by the attack, the tagger must choose one of those people to become "it" within 10 seconds.

Eventually, the only three people left would be one in each zone, and it would be impossible for them to kill each other, since people who are "it" have to stay in their zone. These three people would be deemed the top 3, and would now be allowed to bank their loot. Then, the three would all come back to Rouge's Castle, with any equipment etc. they choose, and would face off in a final tag game. The entire Rouge's Castle would be one zone for this game, and one person would be "it" at a time. The last person standing is the champion.

Since the point of Casual Mode is to have low risk fun: In the event that someone dies while skulled and accidentally doesn't use the protect item prayer to keep their designated 1 million+ item, the person who gets the item as a drop must give it back to the owner. If someone doesn't do this, then it will be considered scamming, and they will be prosecuted by the clan rules as a scammer. However, all under-1m items may be kept when received as a drop.



Wilderness "Tag" - Hardcore Mode
Participants go up to Rouge's Castle and can take any equipment and inventory they want with them. The players split into three even groups. There are three zones: Upstairs, the main floor, and outside the castle (but within the walls). Before the game starts, each of the three groups goes into a zone. Then, a random person from each zone is chosen to be "it" first. The game begins.

Only people who are "it" may attack other players, and may only attack them once. One who gets attacked becomes "it", and the person who attacked them is no longer "it". There are three people who are "it" at any given time - one in each zone. One who is "it" may not leave the zone they are in, until they hit someone else and are no longer "it". It is not legal to attack someone across zone lines with a ranged attack etc., as doing so would cause two people to be "it" in one zone, and zero people in the other.

Upon someone dieing, the killer has 90 seconds to pick up the loot. During this time, nobody else may pick up the loot, even if they are the ones that the drop appears to. The killer is then still "it", as obviously the person who died cannot be "it". The period in which nobody else can get the loot will end before 90 seconds is up if the killer decides to attack someone.

Nobody may leave or join the arena at any time during the game, even if they are close to death and have no chance at winning. Leaving during the game will grant a ban from the clan chat for two weeks (there has to be a punishment for leaving, or else people risking millions will just leave while close to death to save their items, and the game won't be playable).

Players who are not "it" may use non-damaging stun spells like snare to stop people who are "it" in their tracks.

In the event that someone uses a multi hit attack like ice barrage to tag someone, but multiple people are hit by the attack, the tagger must choose one of those people to become "it" within 10 seconds.

Eventually, the only three people left would be one in each zone, and it would be impossible for them to kill each other, since people who are "it" have to stay in their zone. These three people would be deemed the top 3, and would now be allowed to bank their loot. Then, the three would all come back to Rouge's Castle, with any equipment etc. they choose, and would face off in a final tag game. The entire Rouge's Castle would be one zone for this game, and one person would be "it" at a time. The last person standing is the champion, and keeps whatever drops they got from the other two finalists.
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